L34Nder

Germany
100 matches tracked
Last updated:

How does L34Nder play?

Rating 0.87 K/R 0.64 ADR 74.7 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 95 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 40%−9 pp · Ø 49% better than 3%

Clutch

Weakness
Last one alive

19% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 19%−19 pp · Ø 38% better than 2%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (43%).

Headshot rate 50%+7 pp · Ø 43% better than 88%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.83−0.11 · Ø 0.94 better than 12%
Pistol kills per match 2.3
Knife kills 3 in 95 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.5%).

2K rounds 11.0%−1.5 pp · Ø 12.5% better than 14%
3K rounds 3.3%−0.2 pp · Ø 3.5% better than 40%
MVPs per match 1.9−0.2 · Ø 2.1 better than 34%
4Ks and aces 8x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 64%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 33%
Enemies flashed per round 0.12−0.11 · Ø 0.23 better than 19%
Deaths per round 77%+4 pp · Ø 73% better than 17%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.87, ADR at 74.2, Headshots at 50%
▼ Got worse
Win rate −4 pp, ELO −109

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months unchanged at 0.64. Slightly below the average (0.69).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −88 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 4 wins in a row · Cache
  3. Highest rating in a match: 1.70 · Nuke

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
35% better than 11%
0.68 better than 40%
78.8 better than 56%
0.91 better than 31%
41% of 82 duels better than 12%
17% of 6 situations better than 9%
Dust 215
53% better than 64%
0.68 better than 43%
75.0 better than 36%
0.92 better than 36%
46% of 82 duels better than 30%
30% of 10 situations better than 31%
Nuke15
40% better than 18%
0.59 better than 10%
67.3 better than 11%
0.80 better than 9%
39% of 70 duels better than 9%
63% of 8 situations better than 97%
Cache14
50% -
0.71 -
77.4 -
0.97-
50% of 74 duels -
17% of 6 situations -
Inferno13
54% -
0.55 -
72.9 -
0.75-
41% of 76 duels -
25% of 4 situations -
Mirage12
50% -
0.73 -
81.1 -
1.01-
48% of 40 duels -
11% of 9 situations -
Ancient8
50% -
0.49 -
67.9 -
0.70-
23% of 35 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How L34Nder plays

Across 95 matches L34Nder averages K/R 0.64, ADR 74.7 and a rating of 0.87. Biggest strength: Headshot rate at 50%, better than 88% of level 4 players. Most room to improve: Clutch 1v1 won at 19%, better than only 2% of level 4 players. Averages 14.1 kills per match with 50% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 21 of 95 matches the rating was 1.10 or higher (22%), in 50 it was below 0.90. In 58 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 0.94. Things go best in match 2 of the day (−23 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −23 ELO. Got weaker: Win rate −4 pp, ELO −109. Unchanged in recent months: K/R at 0.64, Rating at 0.87, ADR at 74.2, Headshots at 50%. Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.