L1sterman1

Ukraine
21 matches tracked 21 matches in 30 days
Last updated:

How does L1sterman1 play?

Rating 0.97 K/R 0.71 ADR 77.9 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Higher headshot rate than the level 3 average.
ClutcherHeadshots
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 60%+12 pp · Ø 48% better than 99%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+6 pp · Ø 37% better than 78%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly above the average (41%).

Headshot rate 46%+5 pp · Ø 41% better than 77%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.97+0.04 · Ø 0.93 better than 74%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so clearly above the average (12.4%).

2K rounds 13.7%+1.3 pp · Ø 12.4% better than 86%
3K rounds 2.8%−0.7 pp · Ø 3.5% better than 23%
MVPs per match 1.9−0.1 · Ø 2.0 better than 44%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.22).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 2.2−1.5 · Ø 3.7 better than 17%
Enemies flashed per round 0.39+0.17 · Ø 0.22 better than 85%
Deaths per round 73%−1 pp · Ø 74% better than 66%

Progress

One value per month, dashed line is the level 3 average
Whether L1sterman1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

Soon this shows where L1sterman1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Dust 2
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
36% -
0.82 -
83.8 -
1.11-
69% of 35 duels -
50% of 14 situations -
Nuke3
33% -
0.65 -
70.8 -
0.83-
56% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1sterman1 plays

Across 21 matches L1sterman1 averages K/R 0.71, ADR 77.9 and a rating of 0.97. Biggest strength: Opening duels won at 60%, better than 99% of level 3 players. Most room to improve: Utility damage per round at 2.2, better than only 17% of level 3 players. Averages 15.6 kills per match with 46% headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 9 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 21 matches, win rate 38%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.