L1VKOR

Russia
174 matches tracked 20 matches in 30 days
ELO ▲ 1
2,381
30-day peak: 2,381
Rank SEA ▼ 44 places
#1,640 #20,328 in RU
30 days · prev. #1,596 · best #1,554
Last updated:

How does L1VKOR play?

Rating 1.04 (from 135 matches) K/R 0.77 ADR 81.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 135 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

L1VKOR wins 58 of 100 opening duels. 7 percentage points above the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive

Averages 2.2 kills per match as the last one alive. 0.6 above the level 10 average (1.6).

Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

46 of 100 kills by L1VKOR are headshots. 5 percentage points below the level 10 average (51%).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 19%+8 pp better than 82%
K/D 1.10+0.06 better than 71%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. 0.2 below the level 10 average (2.4).

2K rounds 13.8%+0.4 pp better than 56%
3K rounds 4.2%+0.1 pp better than 54%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 20x 4K, 1 ace in 126 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 0.12 enemies flashed per round (12 per 100 rounds). 0.18 below the level 10 average (0.30).

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.12−0.18 better than 6%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +310
= Stayed the same
Headshots at 46%, Win rate at 49%
▼ Got worse
K/R −0.12, Rating −0.06, ADR −9.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.74 (at the start 0.86). On par with the level 10 average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
48 matches · 60% win rate
On Cache −20 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 +7 ELO, win rate 42%
On Mondays −31 ELO, win rate 36%

L1VKOR loses the most ELO on Ancient: −50 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.27 · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
38% better than 7%
0.74 on par
79.9 better than 44%
1.01 better than 41%
54% of 199 duels better than 64%
28% of 46 situations better than 21%
Ancient48
60% better than 73%
0.77 better than 63%
79.8 better than 41%
1.06 better than 61%
59% of 176 duels better than 86%
33% of 45 situations better than 37%
Cache20
40% -
0.80 -
86.9 -
1.15-
56% of 91 duels -
56% of 9 situations -
Anubis18
61% better than 77%
0.79 better than 74%
79.9 better than 44%
1.13-
62% of 73 duels better than 93%
50% of 8 situations better than 79%
Dust 215
53% better than 53%
0.83 better than 86%
86.9 better than 77%
0.88-
65% of 57 duels better than 97%
36% of 14 situations better than 45%
Nuke6
67% -
0.96 -
96.2 -
1.01-
62% of 34 duels -
20% of 10 situations -
Inferno3
0% -
0.74 -
83.2 -
0.99-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1VKOR plays

Across 174 matches L1VKOR averages K/R 0.77 and ADR 81.8; the rating across the 135 rated matches is 1.04. Biggest strength: Opening duels won at 58%, better than 91% of level 10 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 players. Averages 17.3 kills per match with 46% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 47 of 135 matches the rating was 1.10 or higher (35%), in 51 it was below 0.90. In 126 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. L1VKOR loses the most ELO on Ancient (−50 ELO, win rate 60%). Things go best on Mirage (+27 ELO, win rate 38%). Match no. 2 of the day goes best: 55% win rate, +27 ELO. Improved over the last three months: ELO +310. Got weaker: K/R −0.12, Rating −0.06, ADR −9.2. Unchanged in recent months: Headshots at 46%, Win rate at 49%. Last 30 days: 20 matches, win rate 50%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.