L1NK_
How does L1NK_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 6,792 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Average33% of 1v1s won and so clearly below the average (42%).
Weapons and aim
Average45% headshots and so well below the average (53%).
Impact
AverageExactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).
Utility and deaths
Strength41% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.20.
Damage per round (ADR)
Best month: August 2026 with 88.3. Last 3 months: 86.8 (at the start 81.8). Clearly above the average (81.2).
Share of headshot kills
Best month: May 2026 with 50%. Last 3 months: 44% (at the start 47%). Well below the average (53%).
Matches won (win rate)
Best month: October 2026 with 68%. Last 3 months: 60% (at the start 48%). Well above the average (54%).
Best month: October 2026 with 3,025.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
L1NK_ loses the most ELO on Ancient: −68 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Ancient
- Highest rating in a match: 2.11 · Cache
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How L1NK_ plays
Across 120 matches L1NK_ averages K/R 0.77 and ADR 84.3; the rating across the 70 rated matches is 1.13. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 38 of 70 matches the rating was 1.10 or higher (54%), in 17 it was below 0.90. In 63 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. L1NK_ loses the most ELO on Ancient (−68 ELO, win rate 48%). Things go best on Mirage (+48 ELO, win rate 51%). Match no. 2 of the day goes best: 61% win rate, +31 ELO. Improved over the last three months: K/R +0.09, ADR +5.0, Win rate +12 pp. Got weaker: Headshots −3 pp. Last 30 days: 21 matches, win rate 71%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.