L1NK_

KR
On FACEIT since 2016 120 matches tracked 21 matches in 30 days
ELO ▲ 105
3,008
30-day peak: 3,025
Rank EU ▼ 483 places
#7,685
KR #132 in KR
30 days · prev. #7,202 · best #7,202
Last updated:

How does L1NK_ play?

Rating 1.13 (from 70 matches) K/R 0.77 ADR 84.3 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.12+0.06 · Ø 1.06 better than 62%
Pistol kills per match 2.5
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 9x 4K, 3 aces in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 91%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 75%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, ADR +5.0, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
31 matches · 48% win rate
In match 3 of the day +29 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 −25 ELO, win rate 41%
On Saturdays −13 ELO, win rate 48%

L1NK_ loses the most ELO on Ancient: −68 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.11 · Cache
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 33%
0.83 better than 79%
88.7 better than 79%
1.14 better than 73%
55% of 91 duels better than 64%
27% of 15 situations better than 16%
Ancient31
48% better than 26%
0.72 better than 30%
83.5 better than 56%
1.03 better than 39%
62% of 99 duels better than 93%
31% of 16 situations better than 31%
Dust 224
54% better than 46%
0.80 better than 68%
83.6 better than 56%
1.21-
55% of 40 duels better than 63%
33% of 12 situations better than 34%
Anubis9
33% -
0.63 -
74.9 -
-
-
-
Cache8
75% -
0.80 -
82.3 -
1.17-
65% of 34 duels -
60% of 5 situations -
Inferno6
83% -
0.88 -
89.1 -
1.28-
60% of 10 duels -
50% of 2 situations -
Nuke4
50% -
0.68 -
75.5 -
1.06-
100% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How L1NK_ plays

Across 120 matches L1NK_ averages K/R 0.77 and ADR 84.3; the rating across the 70 rated matches is 1.13. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 38 of 70 matches the rating was 1.10 or higher (54%), in 17 it was below 0.90. In 63 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. L1NK_ loses the most ELO on Ancient (−68 ELO, win rate 48%). Things go best on Mirage (+48 ELO, win rate 51%). Match no. 2 of the day goes best: 61% win rate, +31 ELO. Improved over the last three months: K/R +0.09, ADR +5.0, Win rate +12 pp. Got weaker: Headshots −3 pp. Last 30 days: 21 matches, win rate 71%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.