L1LLO

AR
On FACEIT since 2024 242 matches tracked 86 matches in 30 days
Last updated:

How does L1LLO play?

Rating 0.92 K/R 0.66 ADR 77.7 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 31%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 26%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 42%−4 pp · Ø 46% better than 28%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.91−0.09 · Ø 1.00 better than 19%
Pistol kills per match 2.0
Knife kills 18 in 242 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 29%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 12x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 9.0+4.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp, ELO +416
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 78.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.72).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −54 ELO
66 matches · 38% win rate
On Mirage −43 ELO
64 matches · 45% win rate
Between 6:00 and 12:00 −2 ELO, win rate 41%
On Wednesdays −100 ELO, win rate 41%

L1LLO loses the most ELO from match 5 of the day: −54 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Most kills in a match: 53 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
45% better than 31%
0.67 better than 26%
78.6 better than 48%
0.94 better than 30%
49% of 275 duels better than 45%
42% of 50 situations better than 63%
Dust 243
42% better than 22%
0.64 better than 13%
75.9 better than 29%
0.90 better than 14%
44% of 222 duels better than 18%
31% of 16 situations better than 34%
Inferno39
54% better than 62%
0.64 better than 19%
77.2 better than 41%
0.91 better than 25%
43% of 159 duels better than 15%
48% of 29 situations better than 72%
Anubis28
32% better than 5%
0.73 better than 60%
85.0 better than 82%
1.01 better than 58%
46% of 161 duels better than 29%
35% of 17 situations better than 42%
Cache19
42% -
0.57 -
70.6 -
0.82-
39% of 74 duels -
31% of 13 situations -
Ancient18
56% better than 73%
0.63 better than 9%
75.1 better than 23%
0.85 better than 8%
47% of 66 duels better than 33%
25% of 4 situations better than 21%
Nuke17
53% better than 43%
0.65 better than 12%
74.8 better than 22%
0.90 better than 11%
46% of 67 duels better than 22%
60% of 10 situations better than 92%
Overpass9
56% -
0.71 -
84.3 -
0.98-
53% of 53 duels -
25% of 4 situations -
Vertigo3
67% -
0.71 -
77.4 -
0.96-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1LLO plays

Across 242 matches L1LLO averages K/R 0.66, ADR 77.7 and a rating of 0.92. Biggest strength: Utility damage per round at 9.0, better than 99% of level 7 players. Most room to improve: Rating at 0.92, better than only 17% of level 7 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 69 of 242 matches the rating was 1.10 or higher (29%), in 119 it was below 0.90. In 151 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. L1LLO loses the most ELO from match 5 of the day (−54 ELO, win rate 38%). Things go best in match 2 of the day (+28 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +28 ELO. Improved over the last three months: Win rate +4 pp, ELO +416. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 78.1. Last 30 days: 86 matches, win rate 51%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.