L0n1xX666

JP
172 matches tracked 130 matches in 30 days
Last updated:

How does L0n1xX666 play?

Rating 0.94 K/R 0.71 ADR 77.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 19%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 43%−3 pp · Ø 46% better than 40%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.91−0.08 · Ø 0.99 better than 25%
Pistol kills per match 2.3
Knife kills 4 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just above the average (12.9%).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 56%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 29x 4K, 3 aces in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.2 · Ø 4.1 better than 25%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.12, Rating +0.14, ADR +14.8
= Stayed the same
Headshots at 43%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.60). Right on the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −34 ELO
20 matches · 40% win rate
On Mirage −6 ELO
55 matches · 45% win rate
On Saturdays −119 ELO, win rate 20%

L0n1xX666 loses the most ELO on Nuke: −34 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 50 · Anubis
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 34%
0.66 better than 25%
71.6 better than 17%
0.89 better than 16%
47% of 240 duels better than 35%
26% of 31 situations better than 23%
Dust 232
44% better than 30%
0.72 better than 53%
80.2 better than 57%
0.97 better than 42%
53% of 155 duels better than 71%
43% of 14 situations better than 68%
Anubis25
60% better than 83%
0.78 better than 82%
84.2 better than 74%
1.05 better than 71%
56% of 186 duels better than 86%
26% of 19 situations better than 22%
Ancient23
57% better than 74%
0.68 better than 29%
72.0 better than 12%
0.93 better than 29%
40% of 118 duels better than 6%
20% of 10 situations better than 12%
Nuke20
40% better than 13%
0.73 better than 47%
85.1 better than 73%
0.92 better than 18%
61% of 132 duels better than 91%
50% of 8 situations better than 79%
Inferno12
42% -
0.73 -
77.8 -
0.94-
47% of 51 duels -
40% of 5 situations -
Cache5
60% -
0.60 -
66.1 -
0.87-
35% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L0n1xX666 plays

Across 172 matches L0n1xX666 averages K/R 0.71, ADR 77.1 and a rating of 0.94. Biggest strength: Rounds with first kill at 13%, better than 90% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 51 of 172 matches the rating was 1.10 or higher (30%), in 81 it was below 0.90. In 152 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. L0n1xX666 loses the most ELO on Nuke (−34 ELO, win rate 40%). Things go best on Ancient (+76 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: K/R +0.12, Rating +0.14, ADR +14.8. Unchanged in recent months: Headshots at 43%, Win rate at 48%. Last 30 days: 130 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.