Kz11_

USA
165 matches tracked
Last updated:

How does Kz11_ play?

Rating 1.23 (from 105 matches) K/R 0.91 ADR 95.6 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 8
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 105 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

Kz11_ gets the first kill in 16 of 100 rounds. 6 percentage points above the level 8 average (10%).

Rounds with first kill 16%+6 pp better than 98%
Opening duels won 59%+9 pp better than 97%

Clutch

Strength
Last one alive

Averages 2.3 kills per match as the last one alive. 0.7 above the level 8 average (1.6).

Clutch 1v1 won 47%+9 pp better than 88%
Clutch 1v2 won 24%+4 pp better than 70%
Clutch kills per match 2.3+0.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.28 kills per death. 0.28 above the level 8 average (1.00).

Headshot rate 46%−1 pp better than 43%
AWP share of kills 20%+10 pp better than 86%
K/D 1.28+0.28 better than 99%
Pistol kills per match 3.0
Knife kills 1 in 165 matches

Impact

Strength
Damage and big rounds

Kz11_ gets exactly 2 kills in 16.8 of 100 rounds. 3.7 percentage points above the level 8 average (13.1%).

2K rounds 16.8%+3.7 pp better than 99%
3K rounds 5.9%+2.0 pp better than 97%
MVPs per match 2.9+0.7 better than 96%
4Ks and aces 29x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

29 of 100 nades by Kz11_ deal damage or blind an enemy. 6 percentage points below the level 8 average (35%).

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 3.0−1.3 better than 21%
Enemies flashed per round 0.24−0.04 better than 42%
Deaths per round 71%−1 pp better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +12 pp, Win rate +7 pp, ELO +275
= Stayed the same
K/R at 0.91, ADR at 95.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: July 2026 with 1.02. Last 3 months: 0.91 (at the start 0.92). 0.19 above the level 8 average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
60 matches · 52% win rate
In match 2 of the day ±0 ELO
34 matches · 38% win rate
On Saturdays ±0 ELO, win rate 40%

Kz11_ loses the most ELO on Dust 2: −22 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
52% better than 57%
0.99 better than 99%
102.3 better than 99%
1.32 better than 99%
67% of 355 duels better than 99%
46% of 52 situations better than 73%
Mirage50
44% better than 28%
0.90 better than 98%
94.4 better than 97%
1.24 better than 96%
55% of 309 duels better than 74%
39% of 33 situations better than 57%
Cache17
41% -
0.87 -
91.3 -
0.92-
62% of 110 duels -
23% of 13 situations -
Inferno13
54% -
0.83 -
89.7 -
1.20-
54% of 46 duels -
47% of 15 situations -
Ancient10
60% -
0.81 -
84.9 -
1.02-
53% of 49 duels -
36% of 11 situations -
Nuke7
14% -
0.86 -
97.5 -
1.21-
59% of 39 duels -
33% of 9 situations -
Anubis6
33% -
0.73 -
79.0 -
1.11-
48% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kz11_ plays

Across 165 matches Kz11_ averages K/R 0.91 and ADR 95.6; the rating across the 105 rated matches is 1.23. Biggest strength: Damage per round (ADR) at 95.6, better than 99% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 20.2 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 63 of 105 matches the rating was 1.10 or higher (60%), in 22 it was below 0.90. In 105 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.34. Kz11_ loses the most ELO on Dust 2 (−22 ELO, win rate 52%). Things go best on Mirage (+33 ELO, win rate 44%). Improved over the last three months: Headshots +12 pp, Win rate +7 pp, ELO +275. Unchanged in recent months: K/R at 0.91, ADR at 95.4. Last 30 days: 1 matches, win rate 0%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.