How does Kz11_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).
Opening
StrengthKz11_ gets the first kill in 16 of 100 rounds. 6 percentage points above the level 8 average (10%).
Clutch
StrengthAverages 2.3 kills per match as the last one alive. 0.7 above the level 8 average (1.6).
Weapons and aim
Average1.28 kills per death. 0.28 above the level 8 average (1.00).
Impact
StrengthKz11_ gets exactly 2 kills in 16.8 of 100 rounds. 3.7 percentage points above the level 8 average (13.1%).
Utility and deaths
Average29 of 100 nades by Kz11_ deal damage or blind an enemy. 6 percentage points below the level 8 average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 1.02. Last 3 months: 0.91 (at the start 0.92). 0.19 above the level 8 average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.34.
Damage per round (ADR)
Best month: July 2026 with 104.1. Last 3 months: 95.4 (at the start 96.4). 16.1 above the level 8 average (79.3).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 49% (at the start 37%). 2 percentage points above the level 8 average (47%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 49% (at the start 42%). 1 percentage point below the level 8 average (50%).
Best month: August 2026 with 1,570. Last 3 months: 1,542 (at the start 1,267).
Rounds with first kill
Best month: September 2026 with 19%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kz11_ loses the most ELO on Dust 2: −22 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.00 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 45 · Cache
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kz11_ plays
Across 165 matches Kz11_ averages K/R 0.91 and ADR 95.6; the rating across the 105 rated matches is 1.23. Biggest strength: Damage per round (ADR) at 95.6, better than 99% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 20.2 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 63 of 105 matches the rating was 1.10 or higher (60%), in 22 it was below 0.90. In 105 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.34. Kz11_ loses the most ELO on Dust 2 (−22 ELO, win rate 52%). Things go best on Mirage (+33 ELO, win rate 44%). Improved over the last three months: Headshots +12 pp, Win rate +7 pp, ELO +275. Unchanged in recent months: K/R at 0.91, ADR at 95.4. Last 30 days: 1 matches, win rate 0%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.