Kxegu

Poland
55 matches tracked 45 matches in 30 days
Last updated:

How does Kxegu play?

Rating 1.09 K/R 0.78 ADR 83.1 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 8
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 55 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
ClutcherMulti-kills
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 64%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 74%
Clutch 1v2 won 24%+2 pp better than 67%
Clutch kills per match 2.9+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 17%+7 pp better than 80%
K/D 1.12+0.12 better than 88%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.6 pp better than 86%
Rounds with 3K 3.8%−0.1 pp better than 43%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 14x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 3.8−0.4 better than 42%
Enemies flashed per round 0.43+0.15 better than 85%
Rounds with a death 69%−3.0 pp better than 86%

Patterns

From the last 55 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −9 ELO
24 matches · 54% wins

Kxegu loses the most ELO on Mirage: −9 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 62%
0.80 better than 84%
85.0 better than 77%
1.14 better than 87%
47% of 119 duels better than 28%
42% of 26 situations better than 59%
Ancient12
50% –
0.78 –
80.2 –
1.13–
55% of 42 duels –
31% of 13 situations –
Anubis8
38% –
0.76 –
86.4 –
1.06–
55% of 38 duels –
56% of 9 situations –
Dust 26
67% –
0.72 –
82.0 –
1.00–
59% of 29 duels –
50% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Kxegu plays

Across 55 matches Kxegu averages K/R 0.78, ADR 83.1 and a rating of 1.09. Biggest strength: K/D at 1.12. That is better than 88% of players on level 8. Most room to improve: Utility with impact at 29%. That is better than only 13% of players on level 8. On average 17.3 kills per match, 48% of them headshots. The strongest map is Mirage with a 54% win rate in 24 matches. In 24 of 55 matches the rating was 1.10 or higher (44%), in 16 it was below 0.90. In 55 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. Kxegu loses the most ELO on Mirage (−9 ELO, win rate 54%). Last 30 days: 45 matches, win rate 51%, ELO balance −49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.