Kurt_Kobacon

Germany
102 matches tracked 27 matches in 30 days
Last updated:

How does Kurt_Kobacon play?

Rating 1.01 (from 42 matches) K/R 0.72 ADR 74.4 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 6
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 78%
Opening duels won 58%+8 pp better than 97%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 21%−1 pp better than 51%
Clutch kills per match 2.2+0.5 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−6 pp better than 20%
AWP share of kills 29%+18 pp better than 96%
K/D 1.08+0.10 better than 87%
Pistol kills per match 2.5
Knife kills 9 in 102 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%0.0 pp level
Rounds with 3K 3.3%−0.5 pp better than 30%
MVPs per match 2.1−0.1 better than 47%
4Ks and aces 10x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 4.6+0.5 better than 66%
Enemies flashed per round 0.260.00 level
Rounds with a death 67%−6 pp better than 97%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.75.

Patterns

From the last 102 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +89 ELO, win rate 46%
On Fridays −28 ELO, win rate 26%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
52% better than 55%
0.68 better than 35%
71.6 better than 17%
1.01-
53% of 132 duels better than 69%
37% of 27 situations better than 48%
Inferno21
57% better than 70%
0.80 better than 89%
80.3 better than 59%
1.12-
71% of 80 duels better than 99%
30% of 23 situations better than 34%
Anubis18
44% better than 25%
0.68 better than 30%
73.7 better than 18%
0.90-
54% of 90 duels better than 71%
20% of 15 situations better than 13%
Nuke11
45% -
0.79 -
81.8 -
1.04-
58% of 52 duels -
33% of 15 situations -
Cache10
40% -
0.61 -
62.8 -
0.69-
54% of 61 duels -
40% of 5 situations -
Ancient9
67% -
0.71 -
76.1 -
0.95-
64% of 33 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kurt_Kobacon plays

Across 102 matches Kurt_Kobacon averages K/R 0.72 and ADR 74.4; the rating across the 42 rated matches is 1.01. Biggest strength: Opening duels won at 58%. That is better than 97% of players on level 6. Most room to improve: Clutch 1v1 won at 30%. That is better than only 14% of players on level 6. On average 16.1 kills per match, 39% of them headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 16 of 42 matches the rating was 1.10 or higher (38%), in 15 it was below 0.90. In 92 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.45. Things go best on Mirage (+56 ELO, win rate 52%). Last 30 days: 27 matches, win rate 48%, ELO balance +61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.