KurdiskaCher

Sweden
62 matches tracked
ELO
2,011
Rank EU
#230,360 #2,127 in SE
Last updated:

How does KurdiskaCher play?

Rating 1.26 (from 20 matches) K/R 0.88 ADR 100.1 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 20 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 35% good 1.10 to 1.29 15% normal 0.90 to 1.09 10% weak 0.75 to 0.89 5% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. More first kills per match than the level 10 average.
Multi-killsDamageEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

KurdiskaCher gets the first kill in 13 of 100 rounds. 2 percentage points above the level 10 average (11%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive

KurdiskaCher wins 22 of 100 1v1s. 18 percentage points below the level 10 average (40%).

Clutch 1v1 won 22%−18 pp better than 1%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

1.23 kills per death. 0.19 above the level 10 average (1.04).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 1%−10 pp better than 7%
K/D 1.23+0.19 better than 93%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

KurdiskaCher gets exactly 3 kills in 7.1 of 100 rounds. 3.0 percentage points above the level 10 average (4.1%).

2K rounds 14.3%+0.9 pp better than 70%
3K rounds 7.1%+3.0 pp better than 99%
MVPs per match 3.0+0.6 better than 96%
4Ks and aces 7x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.38 enemies flashed per round (38 per 100 rounds). 0.08 above the level 10 average (0.30).

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.38+0.08 better than 74%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, ADR at 99.2, Win rate at 45%
▼ Got worse
Headshots −12 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.88 (at the start 0.87). 0.14 above the level 10 average (0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
59% better than 74%
0.85 better than 90%
96.9 better than 97%
1.21-
52% of 58 duels on par
33% of 3 situations better than 36%
Mirage15
47% better than 30%
0.87 better than 92%
101.7 better than 99%
1.37-
56% of 50 duels better than 75%
33% of 6 situations better than 34%
Nuke14
36% -
0.90 -
102.4 -
1.17-
63% of 46 duels -
0% of 8 situations -
Inferno10
40% -
0.96 -
106.7 -
1.64-
66% of 38 duels -
25% of 4 situations -
Anubis4
50% -
0.83 -
98.5 -
1.13-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How KurdiskaCher plays

Across 62 matches KurdiskaCher averages K/R 0.88 and ADR 100.1; the rating across the 20 rated matches is 1.26. Biggest strength: Damage per round (ADR) at 100.1, better than 99% of level 10 players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 players. Averages 19.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 13 of 20 matches the rating was 1.10 or higher (65%), in 5 it was below 0.90. In 20 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.26. Got weaker: Headshots −12 pp. Unchanged in recent months: K/R at 0.88, ADR at 99.2, Win rate at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.