How does Kunijitsu play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
AverageKunijitsu wins 50 of 100 opening duels. 1 percentage point below the level 9 average (51%).
Clutch
WeaknessAverages 1.0 kills per match as the last one alive. 0.6 below the level 9 average (1.6).
Weapons and aim
Average42 of 100 kills by Kunijitsu are headshots. 6 percentage points below the level 9 average (48%).
Impact
AverageKunijitsu gets exactly 3 kills in 4.5 of 100 rounds. 0.5 percentage points above the level 9 average (4.0%).
Utility and deaths
Average23 of 100 nades by Kunijitsu deal damage or blind an enemy. 12 percentage points below the level 9 average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.83). 0.02 below the level 9 average (0.73).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 81.8 (at the start 91.0). 2.1 above the level 9 average (79.7).
Share of headshot kills
Last 3 months: 43% (at the start 40%). 5 percentage points below the level 9 average (48%).
Matches won (win rate)
Last 3 months: 41% (at the start 57%). 9 percentage points below the level 9 average (50%).
Last 3 months: 1,766 (at the start 1,728).
Rounds with first kill
1v1 clutches won
Patterns
From the last 50 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Mirage
- Most kills in a match: 35 · Mirage
- Longest win streak: 3 wins in a row · Ancient
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kunijitsu plays
Across 50 matches Kunijitsu averages K/R 0.76 and ADR 85.9; the rating across the 29 rated matches is 0.99. Biggest strength: Damage per round (ADR) at 85.9, better than 82% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 16.7 kills per match with 42% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 8 of 29 matches the rating was 1.10 or higher (28%), in 12 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.12, ADR −9.2, Win rate −16 pp. Unchanged in recent months: ELO at 1,766. Last 30 days: 4 matches, win rate 75%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.