Kunijitsu

Russia
50 matches tracked
Last updated:

How does Kunijitsu play?

Rating 0.99 (from 29 matches) K/R 0.76 ADR 85.9 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 7% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Kunijitsu wins 50 of 100 opening duels. 1 percentage point below the level 9 average (51%).

Rounds with first kill 10%0 pp on par
Opening duels won 50%−1 pp better than 43%

Clutch

Weakness
Last one alive

Averages 1.0 kills per match as the last one alive. 0.6 below the level 9 average (1.6).

Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

42 of 100 kills by Kunijitsu are headshots. 6 percentage points below the level 9 average (48%).

Headshot rate 42%−6 pp better than 17%
AWP share of kills 6%−4 pp better than 36%
K/D 1.04+0.03 better than 60%
Pistol kills per match 2.2
Knife kills 1 in 50 matches

Impact

Average
Damage and big rounds

Kunijitsu gets exactly 3 kills in 4.5 of 100 rounds. 0.5 percentage points above the level 9 average (4.0%).

2K rounds 12.5%−0.6 pp better than 29%
3K rounds 4.5%+0.5 pp better than 72%
MVPs per match 2.3+0.1 better than 54%
4Ks and aces 5x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

23 of 100 nades by Kunijitsu deal damage or blind an enemy. 12 percentage points below the level 9 average (35%).

Utility hit rate 23%−12 pp better than 1%
Utility damage per round 3.2−1.1 better than 23%
Enemies flashed per round 0.21−0.07 better than 30%
Deaths per round 73%+1 pp better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 1,766
▼ Got worse
K/R −0.12, ADR −9.2, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.83). 0.02 below the level 9 average (0.73).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% better than 47%
0.70 better than 35%
79.3 better than 45%
0.99-
60% of 58 duels better than 92%
40% of 10 situations better than 55%
Mirage12
33% -
0.70 -
85.6 -
0.86-
46% of 69 duels -
50% of 4 situations -
Ancient11
55% -
0.82 -
90.1 -
0.85-
54% of 68 duels -
36% of 11 situations -
Anubis8
63% -
0.93 -
96.4 -
1.31-
63% of 30 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kunijitsu plays

Across 50 matches Kunijitsu averages K/R 0.76 and ADR 85.9; the rating across the 29 rated matches is 0.99. Biggest strength: Damage per round (ADR) at 85.9, better than 82% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 16.7 kills per match with 42% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 8 of 29 matches the rating was 1.10 or higher (28%), in 12 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.12, ADR −9.2, Win rate −16 pp. Unchanged in recent months: ELO at 1,766. Last 30 days: 4 matches, win rate 75%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.