KungenPlays

United Kingdom
On FACEIT since 2016 80 matches tracked 12 matches in 30 days
Last updated:

How does KungenPlays play?

Rating 1.07 K/R 0.76 ADR 81.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Weakness
Last one alive

3% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 3%−17 pp · Ø 20% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 55%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 65%
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 5x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
ADR at 80.5, ELO at 2,195
▼ Got worse
K/R −0.06, Rating −0.11, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Just above the average (0.72).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Inferno
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
45% better than 28%
0.77 better than 65%
82.9 better than 60%
1.10 better than 70%
58% of 185 duels better than 83%
28% of 18 situations better than 21%
Inferno13
54% -
0.76 -
81.7 -
1.05-
51% of 67 duels -
25% of 8 situations -
Ancient12
50% -
0.75 -
80.9 -
1.03-
51% of 74 duels -
56% of 9 situations -
Nuke11
55% -
0.74 -
79.6 -
1.00-
54% of 57 duels -
-
Anubis8
75% -
0.82 -
82.3 -
1.16-
53% of 55 duels -
33% of 3 situations -
Cache5
60% -
0.76 -
78.2 -
1.06-
46% of 26 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KungenPlays plays

Across 80 matches KungenPlays averages K/R 0.76, ADR 81.6 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 35 of 80 matches the rating was 1.10 or higher (44%), in 24 it was below 0.90. In 45 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. Things go best on Dust 2 (+2 ELO, win rate 45%). Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.06, Rating −0.11, Win rate −9 pp. Unchanged in recent months: ADR at 80.5, ELO at 2,195. Last 30 days: 12 matches, win rate 67%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.