Kuma25

KZ
91 matches tracked 11 matches in 30 days
Last updated:

How does Kuma25 play?

Rating 1.06 (from 41 matches) K/R 0.78 ADR 86.4 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 32% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

19% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 19%−19 pp · Ø 38% better than 1%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 5%−5 pp · Ø 10% better than 33%
K/D 1.05+0.04 · Ø 1.01 better than 71%
Pistol kills per match 2.6
Knife kills 1 in 91 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 86%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 81%
4Ks and aces 1x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 24%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 19%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.15, ADR −4.5, Win rate −27 pp, ELO −114

Sep 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.85. Last 3 months: 0.73 (at the start 0.80). Right on the average (0.73).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.72 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 82%
0.83 better than 89%
91.6 better than 93%
1.13 better than 85%
57% of 113 duels better than 83%
46% of 13 situations better than 74%
Dust 218
56% better than 72%
0.74 better than 60%
83.3 better than 69%
1.07-
61% of 38 duels better than 95%
0% of 3 situations better than 1%
Ancient16
56% better than 69%
0.81 better than 84%
83.8 better than 64%
1.03-
49% of 53 duels better than 39%
29% of 7 situations better than 29%
Anubis14
50% -
0.67 -
76.8 -
0.85-
25% of 20 duels -
0% of 1 situations -
Inferno7
43% -
0.80 -
88.7 -
0.97-
70% of 10 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kuma25 plays

Across 91 matches Kuma25 averages K/R 0.78 and ADR 86.4; the rating across the 41 rated matches is 1.06. Biggest strength: Damage per round (ADR) at 86.4, better than 87% of level 8 players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 8 players. Averages 17.4 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 17 of 41 matches the rating was 1.10 or higher (41%), in 11 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. Things go best on Mirage (+52 ELO, win rate 60%). From match no. 5 of the day on, things go best: 68% win rate, +24 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.15, ADR −4.5, Win rate −27 pp, ELO −114. Last 30 days: 11 matches, win rate 45%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.