KryptonPL

Poland
143 matches tracked
Last updated:

How does KryptonPL play?

Rating 1.04 K/R 0.76 ADR 87.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
EntryMulti-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 53%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 95%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (46%).

Headshot rate 38%−8 pp · Ø 46% better than 16%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.02+0.03 · Ø 0.99 better than 70%
Pistol kills per match 2.2
Knife kills 6 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.9%).

2K rounds 14.7%+1.8 pp · Ø 12.9% better than 89%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 20x 4K, 4 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.26).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 82%
Enemies flashed per round 0.10−0.16 · Ø 0.26 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.3
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −79

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −116 ELO
32 matches · 31% win rate
On Nuke −87 ELO
20 matches · 65% win rate
On Tuesdays +1 ELO, win rate 39%

KryptonPL loses the most ELO in match 2 of the day: −116 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 49 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
32% better than 5%
0.71 better than 46%
83.9 better than 73%
0.95 better than 37%
50% of 202 duels better than 53%
48% of 23 situations better than 74%
Inferno32
59% better than 80%
0.75 better than 77%
86.6 better than 87%
1.04 better than 74%
49% of 192 duels better than 46%
26% of 19 situations better than 26%
Mirage27
67% better than 95%
0.84 better than 95%
94.4 better than 97%
1.17 better than 94%
57% of 145 duels better than 86%
24% of 17 situations better than 18%
Nuke20
65% better than 77%
0.76 better than 63%
88.9 better than 86%
1.06 better than 65%
52% of 126 duels better than 58%
33% of 9 situations better than 41%
Anubis17
41% better than 25%
0.81 better than 90%
89.7 better than 92%
1.12 better than 89%
45% of 130 duels better than 29%
50% of 12 situations better than 79%
Dust 211
36% -
0.65 -
74.0 -
0.88-
45% of 65 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KryptonPL plays

Across 143 matches KryptonPL averages K/R 0.76, ADR 87.1 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 96% of level 6 players. Most room to improve: Headshot rate at 38%, better than only 16% of level 6 players. Averages 16.9 kills per match with 38% headshots. The strongest map is Mirage with a 67% win rate in 27 matches. In 61 of 143 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 97 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. KryptonPL loses the most ELO in match 2 of the day (−116 ELO, win rate 31%). Things go best on Inferno (+131 ELO, win rate 59%). From match no. 5 of the day on, things go best: 68% win rate, +112 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.3. Got weaker: Headshots −2 pp, ELO −79. Unchanged in recent months: Win rate at 50%. Last 30 days: 9 matches, win rate 67%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.