Krispyc

USA
81 matches tracked
ELO
2,178
Peak across the last 81 matches: 2,180
Rank NA ▼ 331 places
#4,432
US #3,330 in US
30 days · prev. #4,101 · best #4,101
Last updated:

How does Krispyc play?

Rating 0.95 (from 28 matches) K/R 0.73 ADR 75.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 95%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

71% headshots and so well above the average (50%).

Headshot rate 71%+21 pp · Ø 50% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 3.4
Knife kills 1 in 81 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.2 · Ø 2.4 better than 39%
4Ks and aces 8x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 27%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −6.9, Win rate −8 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
22 matches · 50% win rate
On Mirage −24 ELO
21 matches · 48% win rate
In match 2 of the day ±0 ELO
21 matches · 38% win rate

Krispyc loses the most ELO on Dust 2: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
50% better than 45%
0.79 better than 75%
81.6 better than 58%
0.98-
53% of 45 duels better than 62%
57% of 7 situations better than 90%
Mirage21
48% better than 38%
0.71 better than 35%
75.5 better than 24%
0.94-
35% of 37 duels better than 1%
0% of 5 situations better than 1%
Cache11
64% -
0.71 -
67.4 -
0.77-
0% of 3 duels -
-
Anubis9
56% -
0.71 -
74.7 -
0.76-
36% of 14 duels -
50% of 2 situations -
Nuke7
57% -
0.65 -
73.5 -
0.96-
0% of 6 duels -
0% of 1 situations -
Ancient4
25% -
0.71 -
72.2 -
1.19-
25% of 4 duels -
100% of 2 situations -
Inferno4
75% -
0.76 -
75.2 -
1.07-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Krispyc plays

Across 81 matches Krispyc averages K/R 0.73 and ADR 75.7; the rating across the 28 rated matches is 0.95. Biggest strength: Headshot rate at 71%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 71% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 8 of 28 matches the rating was 1.10 or higher (29%), in 12 it was below 0.90. In 24 matches with detailed stats: 8 4Ks and 0 aces. Krispyc loses the most ELO on Dust 2 (−24 ELO, win rate 50%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.11, ADR −6.9, Win rate −8 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.