Kra-Je
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
Average34% of opening duels won and so well below the average (51%).
Clutch
Average0.5 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.73 K/D and so well below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (4.0%).
Utility and deaths
AverageDied in 80% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months: 0.57 (at the start 0.59). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.88. Last 3 months: 0.74 (at the start 0.79). Well below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 85.0. Last 3 months: 69.8 (at the start 69.7). Well below the average (80.3).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 53% (at the start 49%). Clearly above the average (48%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 45% (at the start 56%). Well below the average (51%).
Best month: July 2026 with 1,810. Last 3 months: 1,715 (at the start 1,810).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kra-Je loses the most ELO in match 2 of the day: −12 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.56 · Nuke
- Most kills in a match: 29 · Mirage
- Longest win streak: 9 wins in a row · Dust 2
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kra-Je plays
Across 130 matches Kra-Je averages K/R 0.58, ADR 69.7 and a rating of 0.77. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Rating at 0.77, better than only 1% of level 8 players. Averages 12.9 kills per match with 51% headshots. The strongest map is Mirage with a 59% win rate in 27 matches. In 11 of 130 matches the rating was 1.10 or higher (8%), in 95 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. Kra-Je loses the most ELO in match 2 of the day (−12 ELO, win rate 37%). Things go best on Mirage (+81 ELO, win rate 59%). Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, Win rate −11 pp, ELO −95. Unchanged in recent months: K/R at 0.57, ADR at 69.8. Last 30 days: 10 matches, win rate 60%, net ELO +136.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.