Korbeau

CA
248 matches tracked 57 matches in 30 days
ELO ▼ 106
2,244
30-day peak: 2,457
Rank NA ▼ 1,368 places
#3,603 #432 in CA
30 days · before #2,235 · best #2,235
Last updated:

How does Korbeau play?

Rating 1.00 (from 83 matches) K/R 0.76 ADR 81.9 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 49%−2 pp better than 31%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 17%+6 pp better than 79%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 48x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.9, Headshots +6 pp, Win rate +19 pp, ELO +465
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.70).

Patterns

From the last 248 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −51 ELO
43 matches · 37% wins
On Dust 2 −25 ELO
96 matches · 52% wins
Between 12:00 and 18:00 −24 ELO, win rate 44%
On Saturdays −22 ELO, win rate 41%

Korbeau loses the most ELO on Anubis: −51 ELO, 37% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 1.89 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
52% level
0.80 better than 77%
85.9 better than 75%
1.05 better than 53%
50% of 420 duels better than 42%
55% of 47 situations better than 87%
Mirage54
56% better than 65%
0.73 better than 43%
77.0 better than 30%
0.98 better than 32%
47% of 221 duels better than 25%
37% of 35 situations better than 46%
Anubis43
37% better than 8%
0.77 better than 65%
83.3 better than 61%
0.98-
49% of 195 duels better than 34%
58% of 26 situations better than 89%
Cache29
55% -
0.73 -
80.1 -
0.92-
48% of 132 duels -
25% of 12 situations -
Ancient19
53% level
0.74 better than 46%
80.2 better than 43%
1.01-
52% of 58 duels better than 55%
50% of 12 situations better than 82%
Inferno7
14% -
0.61 -
66.5 -
0.83-
29% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Korbeau plays

Across 248 matches Korbeau averages K/R 0.76 and ADR 81.9; the rating across the 83 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 16.7 kills per match, 45% of them headshots. The strongest map is Mirage with a 56% win rate in 54 matches. In 29 of 83 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. In 204 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. Korbeau loses the most ELO on Anubis (−51 ELO, win rate 37%). Things go best on Mirage (+47 ELO, win rate 56%). Improved over the last three months: K/R +0.07, ADR +5.9, Headshots +6 pp, Win rate +19 pp, ELO +465. Last 30 days: 57 matches, win rate 47%, ELO balance −80.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.