KonradKorpik

Russia
22 matches tracked
Last updated:

How does KonradKorpik play?

Rating 0.77 K/R 0.60 ADR 72.9 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 18%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 5% normal 0.90 to 1.09 5% weak 0.75 to 0.89 27% very weak below 0.75 55%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average. More 4Ks and aces per 100 rounds than the level 2 average.
EntryMulti-kills
better than most on level 2 about average weaker than most
Level 2

Compared with 670 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (9%).

Rounds with first kill 15%+6 pp · Ø 9% better than 99%
Opening duels won 40%−8 pp · Ø 48% better than 11%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (19%).

Clutch 1v1 won 29%−8 pp · Ø 37% better than 17%
Clutch 1v2 won 31%+12 pp · Ø 19% better than 95%
Clutch kills per match 1.0−0.8 · Ø 1.8 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.71 K/D and so well below the average (0.91).

Headshot rate 36%−5 pp · Ø 41% better than 31%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.71−0.20 · Ø 0.91 better than 6%
Pistol kills per match 2.9
Knife kills 3 in 22 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.3% of rounds and so well below the average (11.8%).

2K rounds 9.3%−2.5 pp · Ø 11.8% better than 8%
3K rounds 3.2%−0.3 pp · Ø 3.5% better than 52%
MVPs per match 1.5−0.4 · Ø 1.9 better than 14%
4Ks and aces 5x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 85% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 26%−5 pp · Ø 31% better than 14%
Utility damage per round 1.6−1.5 · Ø 3.1 better than 12%
Enemies flashed per round 0.17−0.04 · Ø 0.21 better than 42%
Deaths per round 85%+11 pp · Ø 74% better than 1%

Progress

One value per month, dashed line is the level 2 average
Whether KonradKorpik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches, all from the last 3 months.

Kills per round (K/R)

0.46
AugSepOct

Patterns

Soon this shows where KonradKorpik loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 1.34 · Mirage

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
67% -
0.70 -
83.8 -
0.90-
47% of 102 duels -
50% of 2 situations -
Nuke4
50% -
0.55 -
63.8 -
0.67-
29% of 28 duels -
0% of 2 situations -
Ancient3
33% -
0.59 -
70.9 -
0.71-
31% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How KonradKorpik plays

Across 22 matches KonradKorpik averages K/R 0.60, ADR 72.9 and a rating of 0.77. Biggest strength: Rounds with first kill at 15%, better than 99% of level 2 players. Most room to improve: Deaths per round at 85%, better than only 1% of level 2 players. Averages 14.4 kills per match with 36% headshots. In 3 of 22 matches the rating was 1.10 or higher (14%), in 18 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 1 matches, win rate 0%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.