Konndy

RO
61 matches tracked
Last updated:

How does Konndy play?

Rating 1.06 K/R 0.75 ADR 82.2 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 61 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 11% weak 0.75 to 0.89 25% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

61% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 61%+23 pp · Ø 38% better than 99%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 17%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 1.07+0.05 · Ø 1.02 better than 75%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 54%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 13%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +22 pp, ELO +422
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −4.2, Headshots −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.71 (at the start 0.81). Just below the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.08 · Anubis
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
43% -
0.63 -
68.6 -
0.89-
39% of 66 duels -
100% of 3 situations -
Inferno13
31% -
0.79 -
86.5 -
1.15-
59% of 74 duels -
40% of 10 situations -
Dust 211
55% -
0.77 -
82.9 -
1.07-
55% of 58 duels -
100% of 4 situations -
Ancient10
70% -
0.80 -
85.1 -
1.11-
59% of 46 duels -
60% of 5 situations -
Anubis10
70% -
0.83 -
90.9 -
1.19-
54% of 41 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Konndy plays

Across 61 matches Konndy averages K/R 0.75, ADR 82.2 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 61%, better than 99% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 16.4 kills per match with 41% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 28 of 61 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.31. Improved over the last three months: Win rate +22 pp, ELO +422. Got weaker: K/R −0.10, Rating −0.14, ADR −4.2, Headshots −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.