KoZir0

Russia
62 matches tracked 11 matches in 30 days
Last updated:

How does KoZir0 play?

Rating 0.89 (from 21 matches) K/R 0.61 ADR 66.9 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41% on level 2
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 33%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 10% normal 0.90 to 1.09 5% weak 0.75 to 0.89 24% very weak below 0.75 43%
Player type
Hits the head
Higher headshot rate than the level 2 average.
Headshots
better than most on level 2 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 77%
Opening duels won 43%−5 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 64%
Clutch 1v2 won 25%+5 pp better than 79%
Clutch kills per match 0.8−0.7 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+13 pp better than 99%
AWP share of kills 11%0 pp level
K/D 0.76−0.15 better than 13%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.0%−2.1 pp better than 15%
Rounds with 3K 3.3%−0.1 pp better than 57%
MVPs per match 1.6−0.4 better than 22%
4Ks and aces 5x 4K, 1 ace in 62 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 24%−9 pp better than 8%
Utility damage per round 1.4−2.0 better than 10%
Enemies flashed per round 0.15−0.07 better than 33%
Rounds with a death 80%+6.0 pp better than 6%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.65.

Patterns

From the last 62 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
58% better than 82%
0.64 better than 35%
70.0 better than 27%
0.97–
45% of 93 duels better than 42%
33% of 6 situations level
Mirage18
39% better than 21%
0.60 better than 24%
62.1 better than 8%
0.76–
41% of 110 duels better than 22%
33% of 3 situations better than 46%
Anubis9
22% –
0.64 –
72.8 –
0.92–
39% of 49 duels –
100% of 1 situations –
Nuke7
29% –
0.55 –
64.3 –
0.51–
36% of 47 duels –
40% of 5 situations –
Ancient5
40% –
0.72 –
76.0 –
1.19–
54% of 28 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How KoZir0 plays

Across 62 matches KoZir0 averages K/R 0.61 and ADR 66.9; the rating across the 21 rated matches is 0.89. Biggest strength: Headshot rate at 54%. That is better than 99% of players on level 2. Most room to improve: Rounds with a death at 80%. That is better than only 6% of players on level 2. On average 12.9 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 6 of 21 matches the rating was 1.10 or higher (29%), in 14 it was below 0.90. In 62 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: September 2026 at 0.85. Last 30 days: 11 matches, win rate 64%, ELO balance +8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.