KoJleHu-
Name history of KoJleHu-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does KoJleHu- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness23% of 1v1s won and so well below the average (38%).
Weapons and aim
Average48% headshots and so clearly below the average (51%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Weakness2.9 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.21. Last 3 months: 0.98 (at the start 1.21). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 95.1. Last 3 months: 81.7 (at the start 87.7). Just above the average (80.2).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 46%). Just above the average (51%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 39% (at the start 51%). Well below the average (50%).
Best month: September 2026 with 2,824. Last 3 months: 2,539 (at the start 2,796).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 11%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KoJleHu- loses the most ELO on Mirage: −61 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Anubis
- Most kills in a match: 41 · Ancient
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How KoJleHu- plays
Across 94 matches KoJleHu- averages K/R 0.77 and ADR 85.7; the rating across the 44 rated matches is 1.05. Most room to improve: Clutch 1v1 won at 23%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 18 of 44 matches the rating was 1.10 or higher (41%), in 17 it was below 0.90. In 33 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. KoJleHu- loses the most ELO on Mirage (−61 ELO, win rate 37%). Things go best in match 2 of the day (±0 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.07, Rating −0.23, ADR −6.0, Win rate −12 pp, ELO −257. Last 30 days: 16 matches, win rate 31%, net ELO −76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.