Knucklez

USA
120 matches tracked 15 matches in 30 days
Last updated:

How does Knucklez play?

Rating 0.99 (from 70 matches) K/R 0.75 ADR 82.0 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 12%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just above the average (46%).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 50%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 65%
4Ks and aces 10x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.73, ADR at 81.8, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
42 matches · 40% win rate
In match 3 of the day −33 ELO
25 matches · 40% win rate
On Dust 2 −29 ELO
21 matches · 33% win rate

Knucklez loses the most ELO in match 1 of the day: −59 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 68%
0.75 better than 65%
83.3 better than 71%
0.99 better than 48%
56% of 144 duels better than 83%
43% of 7 situations better than 66%
Dust 221
33% better than 5%
0.75 better than 66%
83.2 better than 71%
1.08-
48% of 62 duels better than 37%
43% of 7 situations better than 67%
Ancient13
54% -
0.74 -
79.0 -
1.06-
45% of 31 duels -
13% of 8 situations -
Anubis12
50% -
0.77 -
87.6 -
0.99-
50% of 26 duels -
0% of 2 situations -
Inferno10
30% -
0.70 -
71.8 -
0.62-
37% of 19 duels -
-
Nuke10
20% -
0.74 -
79.9 -
0.92-
48% of 25 duels -
0% of 3 situations -
Overpass4
50% -
0.75 -
85.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Knucklez plays

Across 120 matches Knucklez averages K/R 0.75 and ADR 82.0; the rating across the 70 rated matches is 0.99. Most room to improve: Clutch 1v1 won at 29%, better than only 12% of level 7 players. Averages 16.5 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 49 matches. In 25 of 70 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 70 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Knucklez loses the most ELO in match 1 of the day (−59 ELO, win rate 40%). Things go best in match 2 of the day (−63 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, −63 ELO. Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.8, Win rate at 46%. Last 30 days: 15 matches, win rate 33%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.