Klock-

Spain
351 matches tracked 142 matches in 30 days
Last updated:

How does Klock- play?

Rating 1.00 (from 230 matches) K/R 0.73 ADR 82.1 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 8%−3 pp better than 46%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.5
Knife kills 4 in 351 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.30.0 level
4Ks and aces 50x 4K, 10 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.7, Win rate −8 pp, ELO −194

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76).

Patterns

From the last 351 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −150 ELO
76 matches · 49% wins
On Nuke −67 ELO
29 matches · 59% wins
On Sundays −218 ELO, win rate 38%

Klock- loses the most ELO on Mirage: −150 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Nuke
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
53% level
0.75 level
83.1 better than 58%
1.00 better than 37%
48% of 439 duels better than 32%
45% of 53 situations better than 74%
Mirage76
49% better than 38%
0.70 better than 30%
78.0 better than 35%
0.97 better than 28%
52% of 424 duels level
38% of 26 situations level
Anubis67
51% better than 47%
0.72 better than 39%
80.7 better than 48%
0.99 better than 29%
47% of 314 duels better than 24%
40% of 42 situations better than 55%
Cache39
56% -
0.81 -
90.4 -
1.15-
51% of 220 duels -
50% of 20 situations -
Inferno39
54% better than 43%
0.74 level
84.4 better than 64%
0.97 better than 31%
55% of 251 duels better than 65%
33% of 18 situations better than 36%
Nuke29
59% better than 58%
0.75 better than 41%
85.2 better than 61%
1.08-
49% of 194 duels better than 27%
33% of 12 situations better than 37%
Dust 219
16% better than 1%
0.63 better than 8%
73.8 better than 16%
0.82-
47% of 95 duels better than 27%
29% of 7 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How Klock- plays

Across 351 matches Klock- averages K/R 0.73 and ADR 82.1; the rating across the 230 rated matches is 1.00. Biggest strength: Utility with impact at 42%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.1 kills per match, 52% of them headshots. The strongest map is Nuke with a 59% win rate in 29 matches. In 83 of 230 matches the rating was 1.10 or higher (36%), in 98 it was below 0.90. In 268 matches with detailed stats: 50 4Ks and 10 aces. Best month by rating: October 2026 at 1.03. Klock- loses the most ELO on Mirage (−150 ELO, win rate 49%). Things go best on Ancient (+53 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, ADR −4.7, Win rate −8 pp, ELO −194. Last 30 days: 142 matches, win rate 46%, ELO balance −369.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.