Kleyshekk

SO
On FACEIT since 2019 195 matches tracked 18 matches in 30 days
Last updated:

How does Kleyshekk play?

Rating 1.15 K/R 0.83 ADR 85.9 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 195 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 83%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 92%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.15+0.12 · Ø 1.03 better than 80%
Pistol kills per match 3.1
Knife kills 1 in 195 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.0%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 82%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 31x 4K, 4 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 5%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 86.3, Headshots at 60%, Win rate at 55%, ELO at 2,531
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −86 ELO
29 matches · 59% win rate
From match 5 of the day +27 ELO
53 matches · 49% win rate
Between 12:00 and 18:00 +24 ELO, win rate 49%
On Tuesdays −6 ELO, win rate 46%

Kleyshekk loses the most ELO on Inferno: −86 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
58% better than 73%
0.79 better than 69%
83.3 better than 59%
1.10 better than 68%
50% of 303 duels better than 40%
36% of 33 situations better than 42%
Dust 238
58% better than 75%
0.91 better than 96%
95.4 better than 95%
1.30 better than 97%
51% of 168 duels better than 45%
50% of 28 situations better than 79%
Inferno29
59% better than 60%
0.88 better than 86%
88.1 better than 71%
1.27 better than 89%
57% of 107 duels better than 66%
45% of 22 situations better than 63%
Ancient24
46% better than 26%
0.86 better than 90%
88.1 better than 79%
1.14 better than 78%
56% of 110 duels better than 72%
33% of 9 situations better than 38%
Anubis17
59% better than 68%
0.79 better than 69%
80.9 better than 46%
1.09 better than 65%
46% of 80 duels better than 19%
67% of 6 situations better than 95%
Nuke12
50% -
0.69 -
70.6 -
0.92-
60% of 45 duels -
29% of 7 situations -
Cache8
38% -
0.80 -
84.9 -
1.07-
59% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kleyshekk plays

Across 195 matches Kleyshekk averages K/R 0.83, ADR 85.9 and a rating of 1.15. Biggest strength: 3K rounds at 6.0%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 60% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 104 of 195 matches the rating was 1.10 or higher (53%), in 45 it was below 0.90. In 118 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.23. Kleyshekk loses the most ELO on Inferno (−86 ELO, win rate 59%). Things go best on Mirage (+96 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate, −26 ELO. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 86.3, Headshots at 60%, Win rate at 55%, ELO at 2,531. Last 30 days: 18 matches, win rate 72%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.