Kkimi

MN
On FACEIT since 2020 131 matches tracked 36 matches in 30 days
ELO ▼ 8
2,616
30-day peak: 2,624
Rank SEA ▲ 192 places
#686
MN #151 in MN
30 days · prev. #878 · best #686
Last updated:

How does Kkimi play?

Rating 1.26 (from 93 matches) K/R 0.92 ADR 99.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 93 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 4.3
Knife kills 7 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.1%).

2K rounds 16.8%+3.6 pp · Ø 13.2% better than 97%
3K rounds 7.2%+3.1 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 28x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 4%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.92, ADR at 100.0
▼ Got worse
Headshots −2 pp, Win rate −10 pp, ELO −109

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.93
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 1.14. Last 3 months: 0.92 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −125 ELO
38 matches · 61% win rate
On Ancient −3 ELO
26 matches · 54% win rate
On Sundays −116 ELO, win rate 31%

Kkimi loses the most ELO on Dust 2: −125 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.51 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
61% better than 80%
0.93 better than 98%
101.6 better than 99%
1.24 better than 93%
63% of 139 duels better than 95%
67% of 21 situations better than 97%
Mirage32
53% better than 53%
0.97 better than 99%
102.6 better than 99%
1.25 better than 94%
57% of 122 duels better than 81%
50% of 8 situations better than 82%
Ancient26
54% better than 57%
0.90 better than 96%
97.2 better than 96%
1.31 better than 98%
68% of 104 duels better than 99%
53% of 15 situations better than 84%
Inferno17
35% better than 3%
0.92 better than 94%
99.6 better than 99%
1.26-
60% of 55 duels better than 79%
44% of 9 situations better than 67%
Nuke7
29% -
0.95 -
102.3 -
1.31-
45% of 22 duels -
25% of 4 situations -
Anubis6
67% -
0.71 -
84.8 -
1.16-
67% of 12 duels -
-
Cache5
60% -
0.92 -
93.7 -
1.32-
67% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kkimi plays

Across 131 matches Kkimi averages K/R 0.92 and ADR 99.6; the rating across the 93 rated matches is 1.26. Biggest strength: Damage per round (ADR) at 99.6, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.4 kills per match with 57% headshots. The strongest map is Dust 2 with a 61% win rate in 38 matches. In 61 of 93 matches the rating was 1.10 or higher (66%), in 19 it was below 0.90. In 90 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.33. Kkimi loses the most ELO on Dust 2 (−125 ELO, win rate 61%). Things go best on Mirage (+2 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, −56 ELO. Got weaker: Headshots −2 pp, Win rate −10 pp, ELO −109. Unchanged in recent months: K/R at 0.92, ADR at 100.0. Last 30 days: 36 matches, win rate 47%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.