KittyTry

Russia
103 matches tracked 21 matches in 30 days
Last updated:

How does KittyTry play?

Rating 0.93 (from 41 matches) K/R 0.68 ADR 74.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 8
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 37%
Player type
Hits the head
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 64%
Opening duels won 51%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 12%−10 pp better than 5%
Clutch kills per match 1.1−0.6 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+5 pp better than 76%
AWP share of kills 17%+7 pp better than 80%
K/D 0.91−0.09 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 103 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.3 pp better than 16%
Rounds with 3K 3.1%−0.8 pp better than 14%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 13x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 75%
Utility damage per round 3.1−1.1 better than 23%
Enemies flashed per round 0.18−0.10 better than 26%
Rounds with a death 75%+3.0 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +16 pp, ELO +101
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −5.0, Headshots −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.66 (at the start 0.75).

Patterns

From the last 103 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 70%
0.73 level
77.5 better than 38%
0.99–
53% of 144 duels better than 64%
27% of 11 situations better than 23%
Mirage24
38% better than 11%
0.65 better than 13%
72.3 better than 12%
0.78–
42% of 69 duels better than 9%
44% of 9 situations better than 67%
Anubis17
59% better than 74%
0.73 level
79.4 better than 44%
1.08–
49% of 81 duels better than 43%
50% of 6 situations better than 76%
Ancient15
40% better than 14%
0.64 better than 12%
66.9 better than 3%
0.85–
49% of 43 duels better than 44%
50% of 2 situations better than 76%
Cache6
17% –
0.71 –
80.2 –
0.99–
63% of 32 duels –
33% of 3 situations –
Inferno3
33% –
0.51 –
57.7 –
-
56% of 18 duels –
-
Nuke3
0% –
0.58 –
71.5 –
0.91–
50% of 6 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How KittyTry plays

Across 103 matches KittyTry averages K/R 0.68 and ADR 74.1; the rating across the 41 rated matches is 0.93. Biggest strength: Headshot rate at 52%. That is better than 76% of players on level 8. Most room to improve: Damage per round (ADR) at 74.1. That is better than only 13% of players on level 8. On average 15.6 kills per match, 52% of them headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 14 of 41 matches the rating was 1.10 or higher (34%), in 19 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: October 2026 at 0.94. Things go best on Mirage (+18 ELO, win rate 38%). Improved over the last three months: Win rate +16 pp, ELO +101. Got weaker: K/R −0.09, ADR −5.0, Headshots −8 pp. Last 30 days: 21 matches, win rate 52%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.