Kimi----

AR
340 matches tracked 43 matches in 30 days
Last updated:

How does Kimi---- play?

Rating 1.06 K/R 0.76 ADR 83.1 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 340 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.9
Knife kills 2 in 340 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 75%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 54x 4K, 5 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −8 pp, ELO −366

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.77 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
42 matches · 48% win rate
On Cache −22 ELO
33 matches · 61% win rate
Between 12:00 and 18:00 −35 ELO, win rate 45%
On Mondays −17 ELO, win rate 46%

Kimi---- loses the most ELO on Dust 2: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
57% better than 67%
0.78 better than 61%
84.4 better than 62%
1.08 better than 58%
51% of 542 duels better than 42%
30% of 66 situations better than 25%
Ancient69
45% better than 23%
0.76 right on the average
82.5 better than 51%
1.04 better than 46%
50% of 357 duels better than 37%
39% of 41 situations better than 53%
Anubis60
52% better than 42%
0.75 right on the average
82.1 better than 52%
1.06 right on the average
55% of 270 duels better than 66%
49% of 37 situations better than 73%
Dust 242
48% better than 31%
0.75 right on the average
81.4 better than 48%
1.05 better than 46%
54% of 159 duels better than 62%
27% of 22 situations better than 21%
Cache33
61% better than 63%
0.80 better than 56%
89.1 better than 68%
1.10 better than 47%
50% of 153 duels better than 26%
46% of 13 situations better than 68%
Nuke15
33% better than 2%
0.66 better than 9%
74.7 better than 14%
0.94 better than 12%
51% of 69 duels better than 39%
38% of 8 situations better than 44%
Inferno5
20% -
0.65 -
80.5 -
0.83-
45% of 44 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kimi---- plays

Across 340 matches Kimi---- averages K/R 0.76, ADR 83.1 and a rating of 1.06. Biggest strength: Utility damage per round at 5.4, better than 85% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Cache with a 61% win rate in 33 matches. In 149 of 340 matches the rating was 1.10 or higher (44%), in 118 it was below 0.90. In 278 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: October 2026 at 1.33. Kimi---- loses the most ELO on Dust 2 (−56 ELO, win rate 48%). Things go best on Mirage (+163 ELO, win rate 57%). Match no. 2 of the day goes best: 56% win rate, +84 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.9. Got weaker: Headshots −6 pp, Win rate −8 pp, ELO −366. Last 30 days: 43 matches, win rate 56%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.