Kim_Da_Mi

MN
79 matches tracked
ELO
2,465
Peak across the last 79 matches: 2,708
Rank SEA ▼ 197 places
#1,233
MN #104 in MN
30 days · prev. #1,036 · best #999
Last updated:

How does Kim_Da_Mi play?

Rating 1.01 (from 29 matches) K/R 0.74 ADR 82.1 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 28% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 36% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 13% no comparison
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 3.2
Knife kills 5 in 79 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.4% no comparison
3K rounds 4.4% no comparison
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 7x 4K, 0 aces in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 50% no comparison
Utility damage per round 5.2 no comparison
Enemies flashed per round 0.40 no comparison
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Kim_Da_Mi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 61 before.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 1.96 · Inferno
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 31%
0.65 better than 12%
72.6 better than 12%
0.76-
62% of 26 duels better than 95%
100% of 1 situations better than 99%
Dust 216
38% better than 10%
0.72 better than 39%
80.3 better than 48%
1.07-
52% of 23 duels better than 54%
0% of 2 situations better than 1%
Inferno16
44% better than 16%
0.84 better than 84%
93.1 better than 89%
1.44-
62% of 34 duels better than 87%
50% of 4 situations better than 79%
Ancient8
50% -
0.58 -
71.0 -
0.69-
38% of 29 duels -
33% of 3 situations -
Nuke7
43% -
0.88 -
85.5 -
1.19-
53% of 19 duels -
0% of 1 situations -
Anubis5
60% -
0.76 -
79.6 -
1.21-
63% of 8 duels -
100% of 1 situations -
Overpass3
67% -
1.01 -
110.8 -
1.21-
67% of 3 duels -
0% of 1 situations -
Vertigo3
33% -
0.71 -
98.6 -
0.95-
58% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kim_Da_Mi plays

Across 79 matches Kim_Da_Mi averages K/R 0.74 and ADR 82.1; the rating across the 29 rated matches is 1.01. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 61% headshots. The strongest map is Mirage with a 47% win rate in 19 matches. In 13 of 29 matches the rating was 1.10 or higher (45%), in 11 it was below 0.90. In 18 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.07.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.