Kiluk37

Poland
53 matches tracked 34 matches in 30 days
Last updated:

How does Kiluk37 play?

Rating 0.96 K/R 0.68 ADR 77.1 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 23% normal 0.90 to 1.09 34% weak 0.75 to 0.89 23% very weak below 0.75 15%
Player type
Hits the head
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 69%
Opening duels won 52%+2 pp better than 71%

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−12 pp better than 7%
Clutch 1v2 won 13%−8 pp better than 9%
Clutch kills per match 1.8+0.1 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+5 pp better than 75%
AWP share of kills 20%+10 pp better than 87%
K/D 0.97−0.02 better than 44%
Pistol kills per match 3.2
Knife kills 2 in 53 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+1.2 pp better than 81%
Rounds with 3K 2.2%−1.7 pp better than 2%
MVPs per match 2.0−0.2 better than 28%
4Ks and aces 3x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 43%
Utility damage per round 3.3−0.9 better than 30%
Enemies flashed per round 0.38+0.11 better than 79%
Rounds with a death 70%−3.0 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 53 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 1.67 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 80%
0.73 better than 56%
84.5 better than 79%
1.01–
58% of 83 duels better than 88%
50% of 8 situations better than 81%
Dust 211
45% –
0.60 –
69.9 –
0.86–
54% of 48 duels –
40% of 5 situations –
Anubis10
50% –
0.57 –
64.9 –
0.82–
32% of 56 duels –
0% of 5 situations –
Nuke7
57% –
0.73 –
81.5 –
1.00–
63% of 30 duels –
22% of 9 situations –
Ancient5
40% –
0.87 –
88.2 –
1.22–
62% of 26 duels –
0% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Kiluk37 plays

Across 53 matches Kiluk37 averages K/R 0.68, ADR 77.1 and a rating of 0.96. Biggest strength: Rounds with a death at 70%. That is better than 82% of players on level 7. Most room to improve: Rounds with 3K at 2.2%. That is better than only 2% of players on level 7. On average 15.2 kills per match, 51% of them headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 15 of 53 matches the rating was 1.10 or higher (28%), in 20 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. Things go best in match 1 of the day (+87 ELO, win rate 56%). Last 30 days: 34 matches, win rate 59%, ELO balance +87.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.