Killerdo

Brazil
167 matches tracked 13 matches in 30 days
ELO
2,170
Peak across the last 167 matches: 2,190
Rank SA ▼ 218 places
#3,582 #2,075 in BR
30 days · before #3,364 · best #3,364
Last updated:

How does Killerdo play?

Rating 1.07 (from 103 matches) K/R 0.75 ADR 83.3 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 103 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 7%−4 pp better than 40%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.9
Knife kills 2 in 167 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 23x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Rating +0.35, Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.76, ADR at 83.8, ELO at 2,136
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −40 ELO
27 matches · 33% wins
On Cache −21 ELO
26 matches · 42% wins
On Thursdays −18 ELO, win rate 41%

Killerdo loses the most ELO on Inferno: −40 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 57%
0.75 better than 53%
80.0 better than 45%
1.05 better than 52%
50% of 163 duels better than 41%
56% of 25 situations better than 91%
Anubis37
51% better than 44%
0.76 better than 58%
81.9 better than 55%
1.09 better than 67%
56% of 192 duels better than 72%
73% of 22 situations better than 98%
Ancient30
70% better than 93%
0.70 better than 26%
81.2 better than 49%
0.97 better than 25%
53% of 183 duels better than 57%
42% of 12 situations better than 59%
Inferno27
33% better than 4%
0.70 better than 25%
82.5 better than 51%
1.01 better than 34%
49% of 149 duels better than 34%
11% of 9 situations better than 5%
Cache26
42% -
0.84 -
91.8 -
1.22-
62% of 154 duels -
59% of 17 situations -
Nuke8
38% -
0.80 -
84.9 -
0.97-
44% of 45 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Killerdo plays

Across 167 matches Killerdo averages K/R 0.75 and ADR 83.3; the rating across the 103 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 10. On average 16.6 kills per match, 54% of them headshots. The strongest map is Ancient with a 70% win rate in 30 matches. In 41 of 103 matches the rating was 1.10 or higher (40%), in 34 it was below 0.90. In 94 matches with detailed stats: 23 4Ks and 1 aces. Best month by rating: August 2026 at 1.11. Killerdo loses the most ELO on Inferno (−40 ELO, win rate 33%). Things go best on Ancient (+38 ELO, win rate 70%). Improved over the last three months: Rating +0.35, Headshots +2 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.76, ADR at 83.8, ELO at 2,136. Last 30 days: 13 matches, win rate 54%, ELO balance −18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.