Ki3lo

CD
244 matches tracked 51 matches in 30 days
Last updated:

How does Ki3lo play?

Rating 0.96 (from 187 matches) K/R 0.67 ADR 71.6 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 187 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−5 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 59%+7 pp · Ø 52% better than 87%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 2.5
Knife kills 5 in 244 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 28%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 18%
4Ks and aces 15x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 33%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 69%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.68, ADR at 71.5
▼ Got worse
Headshots −4 pp, ELO −256

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −135 ELO
46 matches · 43% win rate
On Cache −60 ELO
27 matches · 48% win rate
Between 0:00 and 6:00 −19 ELO, win rate 38%
On Fridays −30 ELO, win rate 32%

Ki3lo loses the most ELO on Anubis: −135 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 44%
0.69 better than 20%
74.1 better than 14%
0.97 better than 21%
44% of 201 duels better than 10%
33% of 39 situations better than 33%
Anubis46
43% better than 16%
0.63 better than 4%
69.0 better than 2%
0.93 better than 12%
47% of 155 duels better than 22%
39% of 31 situations better than 51%
Dust 243
44% better than 19%
0.70 better than 26%
71.5 better than 7%
1.00 better than 29%
45% of 150 duels better than 15%
31% of 26 situations better than 30%
Ancient33
36% better than 6%
0.63 better than 4%
67.7 better than 1%
0.92 better than 10%
41% of 114 duels better than 5%
42% of 19 situations better than 60%
Cache27
48% better than 23%
0.64 better than 4%
65.6 better than 1%
0.88 better than 3%
49% of 93 duels better than 21%
38% of 24 situations right on the average
Nuke25
72% better than 91%
0.75 better than 40%
80.2 better than 37%
1.09 better than 52%
51% of 103 duels better than 38%
11% of 9 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How Ki3lo plays

Across 244 matches Ki3lo averages K/R 0.67 and ADR 71.6; the rating across the 187 rated matches is 0.96. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 71.6, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 59% headshots. The strongest map is Nuke with a 72% win rate in 25 matches. In 56 of 187 matches the rating was 1.10 or higher (30%), in 87 it was below 0.90. In 187 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. Ki3lo loses the most ELO on Anubis (−135 ELO, win rate 43%). Things go best on Nuke (+119 ELO, win rate 72%). From match no. 5 of the day on, things go best: 57% win rate, +2 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −4 pp, ELO −256. Unchanged in recent months: K/R at 0.68, ADR at 71.5. Last 30 days: 51 matches, win rate 57%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.