KhufZ

PS
222 matches tracked 67 matches in 30 days
Last updated:

How does KhufZ play?

Rating 0.96 (from 127 matches) K/R 0.72 ADR 81.8 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28% on level 8
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 9% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

KhufZ gets the first kill in 12 of 100 rounds. 2 percentage points above the level 8 average (10%).

Rounds with first kill 12%+2 pp better than 77%
Opening duels won 50%0 pp on par

Clutch

Weakness
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 8 average (1.6).

Clutch 1v1 won 37%−1 pp better than 45%
Clutch 1v2 won 15%−5 pp better than 15%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?

52 of 100 kills by KhufZ are headshots. 5 percentage points above the level 8 average (47%).

Headshot rate 52%+5 pp better than 76%
AWP share of kills 4%−6 pp better than 24%
K/D 0.96−0.04 better than 33%
Pistol kills per match 2.7
Knife kills 7 in 222 matches

Impact

Average
Damage and big rounds

KhufZ gets exactly 3 kills in 3.5 of 100 rounds. 0.4 percentage points below the level 8 average (3.9%).

2K rounds 13.6%+0.5 pp better than 63%
3K rounds 3.5%−0.4 pp better than 31%
MVPs per match 2.20.0 on par
4Ks and aces 15x 4K, 0 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.6 utility damage per round from HEs and mollies. 1.3 above the level 8 average (4.3).

Utility hit rate 39%+4 pp better than 77%
Utility damage per round 5.6+1.3 better than 83%
Enemies flashed per round 0.24−0.04 better than 42%
Deaths per round 75%+3 pp better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +132
= Stayed the same
K/R at 0.71, ADR at 81.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.71 (at the start 0.74). 0.01 below the level 8 average (0.72).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −42 ELO
62 matches · 52% win rate
On Inferno −30 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 −36 ELO, win rate 43%
On Fridays +27 ELO, win rate 45%

KhufZ loses the most ELO on Ancient: −42 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
56% better than 70%
0.71 better than 41%
79.8 better than 49%
0.92 better than 18%
43% of 319 duels better than 11%
31% of 32 situations better than 32%
Ancient62
52% on par
0.75 better than 62%
85.0 better than 75%
1.01 on par
55% of 300 duels better than 76%
39% of 28 situations better than 53%
Inferno31
45% better than 27%
0.72 on par
79.7 better than 53%
0.96 better than 33%
51% of 116 duels on par
27% of 15 situations better than 28%
Cache22
55% -
0.70 -
80.1 -
0.95-
50% of 115 duels -
10% of 10 situations -
Anubis11
45% -
0.65 -
79.7 -
0.85-
41% of 63 duels -
100% of 5 situations -
Mirage9
44% -
0.94 -
101.4 -
1.19-
61% of 33 duels -
-
Overpass4
25% -
0.75 -
81.5 -
-
46% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KhufZ plays

Across 222 matches KhufZ averages K/R 0.72 and ADR 81.8; the rating across the 127 rated matches is 0.96. Biggest strength: Utility damage per round at 5.6, better than 83% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 21% of level 8 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 56% win rate in 80 matches. In 34 of 127 matches the rating was 1.10 or higher (27%), in 55 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. KhufZ loses the most ELO on Ancient (−42 ELO, win rate 52%). Things go best on Dust 2 (+63 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, +60 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +132. Unchanged in recent months: K/R at 0.71, ADR at 81.2. Last 30 days: 67 matches, win rate 48%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.