Khubbick

Russia
176 matches tracked
ELO
3,058
Peak across the last 176 matches: 3,058
Rank EU ▲ 1,669 places
#6,079 #1,698 in RU
30 days · before #7,748 · best #5,970
Last updated:

How does Khubbick play?

Rating 0.97 (from 115 matches) K/R 0.69 ADR 77.0 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 115 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 47%−4 pp better than 16%

Clutch

Weakness
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 11%−10 pp better than 3%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 10%−1 pp better than 54%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.6
Knife kills 3 in 176 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.8 pp better than 26%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 21x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.70, ADR at 77.1, ELO at 3,007
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.69).

Patterns

From the last 176 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −25 ELO
51 matches · 45% wins
On Dust 2 −9 ELO
56 matches · 57% wins
In match 2 of the day ±0 ELO
30 matches · 40% wins

Khubbick loses the most ELO on Mirage: −25 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Dust 2
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
57% better than 67%
0.70 better than 29%
76.2 better than 24%
1.03 better than 46%
45% of 278 duels better than 17%
36% of 22 situations better than 45%
Mirage51
45% better than 23%
0.68 better than 20%
77.4 better than 31%
0.92 better than 12%
48% of 256 duels better than 29%
48% of 31 situations better than 78%
Nuke24
50% better than 30%
0.68 better than 22%
74.9 better than 21%
0.96-
46% of 120 duels better than 20%
38% of 13 situations level
Ancient23
48% better than 33%
0.74 level
84.8 better than 66%
1.04-
51% of 113 duels better than 45%
33% of 9 situations better than 37%
Anubis11
55% -
0.63 -
66.9 -
0.87-
33% of 52 duels -
17% of 6 situations -
Inferno7
43% -
0.66 -
70.4 -
0.88-
46% of 50 duels -
0% of 2 situations -
Cache4
0% -
0.81 -
89.8 -
1.13-
62% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Khubbick plays

Across 176 matches Khubbick averages K/R 0.69 and ADR 77.0; the rating across the 115 rated matches is 0.97. Biggest strength: Headshot rate at 55%. That is better than 76% of players on level 10. Most room to improve: K/D at 0.94. That is better than only 16% of players on level 10. On average 14.9 kills per match, 55% of them headshots. The strongest map is Dust 2 with a 57% win rate in 56 matches. In 36 of 115 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 120 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: September 2026 at 0.98. Khubbick loses the most ELO on Mirage (−25 ELO, win rate 45%). Things go best on Ancient (+25 ELO, win rate 48%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.1, ELO at 3,007.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.