Keyjb

Russia
237 matches tracked 90 matches in 30 days
Last updated:

How does Keyjb play?

Rating 0.97 (from 187 matches) K/R 0.70 ADR 78.4 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 187 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 12%+1 pp better than 62%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.7
Knife kills 2 in 237 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.5 pp better than 13%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 30x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 79.0
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.70 (at the start 0.69).

Patterns

From the last 237 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −119 ELO
108 matches · 50% wins
In match 2 of the day +2 ELO
30 matches · 37% wins
Between 6:00 and 12:00 −30 ELO, win rate 44%
On Thursdays +60 ELO, win rate 39%

Keyjb loses the most ELO on Mirage: −119 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.99 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
50% better than 42%
0.71 better than 33%
79.6 better than 43%
0.95 better than 21%
50% of 402 duels better than 40%
29% of 63 situations better than 23%
Ancient63
51% better than 43%
0.69 better than 22%
78.5 better than 33%
0.95 better than 19%
47% of 291 duels better than 24%
25% of 28 situations better than 19%
Nuke26
42% better than 10%
0.68 better than 22%
72.9 better than 15%
0.98 better than 30%
44% of 80 duels better than 14%
73% of 11 situations better than 98%
Inferno23
61% better than 72%
0.72 better than 35%
79.1 better than 35%
1.07 better than 54%
55% of 77 duels better than 61%
25% of 8 situations better than 22%
Cache10
40% -
0.71 -
76.0 -
0.98-
40% of 45 duels -
33% of 3 situations -
Dust 24
100% -
0.63 -
80.2 -
0.89-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Keyjb plays

Across 237 matches Keyjb averages K/R 0.70 and ADR 78.4; the rating across the 187 rated matches is 0.97. Biggest strength: Utility damage per round at 5.4. That is better than 80% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 18% of players on level 10. On average 15.5 kills per match, 49% of them headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 51 of 187 matches the rating was 1.10 or higher (27%), in 83 it was below 0.90. In 187 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 0.97. Keyjb loses the most ELO on Mirage (−119 ELO, win rate 50%). Things go best on Nuke (+60 ELO, win rate 42%). Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.0. Last 30 days: 90 matches, win rate 49%, ELO balance −3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.