Ketster

USA
145 matches tracked 16 matches in 30 days
ELO ▲ 248
2,051
30-day peak: 2,051
Rank NA ▲ 1,377 places
#6,550
US #4,840 in US
30 days · prev. #7,927 · best #6,046
Last updated:

How does Ketster play?

Rating 0.84 (from 97 matches) K/R 0.59 ADR 63.9 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 5% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−5 pp · Ø 50% better than 8%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.85−0.15 · Ø 1.00 better than 3%
Pistol kills per match 2.0
Knife kills 2 in 145 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.3).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 6%
3K rounds 1.4%−2.5 pp · Ø 3.9% better than 1%
MVPs per match 1.4−0.9 · Ø 2.3 better than 1%
4Ks and aces 2x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.57, ADR at 62.9, Headshots at 60%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.54
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.63. Last 3 months: 0.57 (at the start 0.59). Well below the average (0.72).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −31 ELO
22 matches · 45% win rate
On Fridays ±0 ELO, win rate 33%

Ketster loses the most ELO on Nuke: −31 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.50 · Mirage
  2. Most kills in a match: 29 · Cache
  3. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
59% better than 79%
0.61 better than 5%
66.7 better than 3%
0.90 better than 11%
47% of 103 duels better than 27%
25% of 28 situations better than 18%
Nuke22
45% better than 20%
0.57 better than 1%
62.6 better than 1%
0.74 better than 1%
49% of 57 duels better than 34%
50% of 10 situations better than 77%
Anubis18
39% better than 14%
0.55 better than 1%
58.8 better than 1%
0.86-
41% of 32 duels better than 7%
25% of 4 situations better than 19%
Ancient16
25% better than 1%
0.54 better than 1%
61.4 better than 1%
0.70-
41% of 32 duels better than 6%
38% of 8 situations better than 47%
Inferno12
50% -
0.65 -
67.8 -
0.99-
25% of 24 duels -
17% of 6 situations -
Cache11
18% -
0.58 -
64.4 -
0.82-
30% of 20 duels -
50% of 2 situations -
Dust 28
50% -
0.55 -
56.8 -
0.67-
40% of 10 duels -
50% of 2 situations -
Overpass7
86% -
0.60 -
64.0 -
0.89-
0% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ketster plays

Across 145 matches Ketster averages K/R 0.59 and ADR 63.9; the rating across the 97 rated matches is 0.84. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.9 kills per match with 59% headshots. The strongest map is Mirage with a 59% win rate in 51 matches. In 12 of 97 matches the rating was 1.10 or higher (12%), in 61 it was below 0.90. In 69 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 0.91. Ketster loses the most ELO on Nuke (−31 ELO, win rate 45%). Things go best on Mirage (+4 ELO, win rate 59%). Match no. 2 of the day goes best: 53% win rate, −1 ELO. Unchanged in recent months: K/R at 0.57, ADR at 62.9, Headshots at 60%, Win rate at 54%. Last 30 days: 16 matches, win rate 69%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.