Ketaminnnnn

IL
93 matches tracked
Last updated:

How does Ketaminnnnn play?

Rating 0.95 K/R 0.69 ADR 75.7 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 29% very weak below 0.75 23%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 52%+1 pp better than 61%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 13%+3 pp better than 68%
K/D 0.93−0.08 better than 19%
Pistol kills per match 2.8
Knife kills 4 in 93 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 3.6%−0.4 pp better than 33%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 13x 4K, 1 ace in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 2.1−2.2 better than 4%
Enemies flashed per round 0.19−0.09 better than 24%
Rounds with a death 75%+3 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 93 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −82 ELO
21 matches · 48% wins
On Mirage −26 ELO
22 matches · 45% wins

Ketaminnnnn loses the most ELO in match 1 of the day: −82 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 1.85 · Anubis
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 30%
0.62 better than 6%
67.5 better than 3%
0.87 better than 8%
54% of 80 duels better than 71%
45% of 11 situations better than 72%
Dust 218
50% better than 47%
0.67 better than 21%
72.5 better than 13%
0.94 better than 23%
49% of 81 duels better than 40%
50% of 6 situations better than 80%
Ancient16
63% better than 84%
0.77 better than 66%
83.1 better than 65%
1.02 level
48% of 83 duels better than 32%
31% of 13 situations better than 35%
Anubis11
55% -
0.69 -
79.2 -
0.92-
49% of 49 duels -
50% of 4 situations -
Cache10
60% -
0.73 -
76.6 -
0.99-
49% of 35 duels -
33% of 6 situations -
Inferno10
60% -
0.71 -
78.9 -
0.97-
56% of 43 duels -
38% of 8 situations -
Nuke5
60% -
0.74 -
81.6 -
0.97-
42% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ketaminnnnn plays

Across 93 matches Ketaminnnnn averages K/R 0.69, ADR 75.7 and a rating of 0.95. Most room to improve: Utility damage per round at 2.1. That is better than only 4% of players on level 9. On average 15.5 kills per match, 46% of them headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 24 of 93 matches the rating was 1.10 or higher (26%), in 48 it was below 0.90. In 78 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: August 2026 at 0.96. Ketaminnnnn loses the most ELO in match 1 of the day (−82 ELO, win rate 48%). Things go best from match 5 of the day (+4 ELO, win rate 61%). Last 30 days: 4 matches, win rate 25%, ELO balance −105.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.