Kenxt
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average63% headshots and so well above the average (49%).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
Weakness1.4 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months unchanged at 0.74. Just above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 1.01 (at the start 0.97). Just below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 81.2. Last 3 months: 78.9 (at the start 81.2). Just below the average (80.4).
Share of headshot kills
Best month: September 2026 with 65%. Last 3 months: 63% (at the start 62%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 51% (at the start 41%). Just below the average (52%).
Best month: August 2026 with 2,221. Last 3 months: 1,986 (at the start 1,928).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 253 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kenxt loses the most ELO in match 1 of the day: −105 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Cache
- Highest rating in a match: 2.22 · Mirage
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 253 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kenxt plays
Across 253 matches Kenxt averages K/R 0.74, ADR 79.2 and a rating of 1.00. Biggest strength: Headshot rate at 63%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 9 players. Averages 16.3 kills per match with 63% headshots. The strongest map is Dust 2 with a 71% win rate in 14 matches. In 88 of 253 matches the rating was 1.10 or higher (35%), in 108 it was below 0.90. In 197 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: September 2026 at 1.02. Kenxt loses the most ELO in match 1 of the day (−105 ELO, win rate 44%). Things go best on Cache (+5 ELO, win rate 43%). From match no. 5 of the day on, things go best: 54% win rate, +83 ELO. Improved over the last three months: Win rate +10 pp, ELO +58. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 78.9, Headshots at 63%. Last 30 days: 27 matches, win rate 59%, net ELO +58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.