Kenxt

AR
253 matches tracked 27 matches in 30 days
Last updated:

How does Kenxt play?

Rating 1.00 K/R 0.74 ADR 79.2 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 253 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
EntryMulti-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 15%+5 pp · Ø 10% better than 75%
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 3.7
Knife kills 21 in 253 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 37%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 46x 4K, 6 aces in 197 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.3).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.4−2.9 · Ø 4.3 better than 1%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +10 pp, ELO +58
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 78.9, Headshots at 63%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.74. Just above the average (0.73).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −105 ELO
45 matches · 44% win rate
On Ancient −46 ELO
36 matches · 44% win rate
On Fridays −23 ELO, win rate 41%

Kenxt loses the most ELO in match 1 of the day: −105 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.22 · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
48% better than 39%
0.73 right on the average
79.5 better than 46%
0.99 better than 40%
51% of 589 duels right on the average
45% of 38 situations better than 70%
Cache44
43% -
0.73 -
75.0 -
1.00-
47% of 276 duels -
46% of 24 situations -
Nuke40
53% better than 43%
0.78 better than 63%
86.3 better than 68%
1.06 better than 53%
46% of 319 duels better than 18%
52% of 23 situations better than 82%
Ancient36
44% better than 28%
0.73 better than 47%
77.4 better than 32%
1.03 better than 57%
47% of 186 duels better than 29%
32% of 19 situations better than 32%
Anubis14
43% -
0.71 -
76.6 -
0.97-
46% of 98 duels -
50% of 6 situations -
Dust 214
71% -
0.79 -
84.3 -
1.06-
58% of 91 duels -
0% of 4 situations -
Inferno12
67% -
0.69 -
75.3 -
0.91-
46% of 93 duels -
29% of 7 situations -
Vertigo7
57% -
0.68 -
75.9 -
0.96-
36% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kenxt plays

Across 253 matches Kenxt averages K/R 0.74, ADR 79.2 and a rating of 1.00. Biggest strength: Headshot rate at 63%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 9 players. Averages 16.3 kills per match with 63% headshots. The strongest map is Dust 2 with a 71% win rate in 14 matches. In 88 of 253 matches the rating was 1.10 or higher (35%), in 108 it was below 0.90. In 197 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: September 2026 at 1.02. Kenxt loses the most ELO in match 1 of the day (−105 ELO, win rate 44%). Things go best on Cache (+5 ELO, win rate 43%). From match no. 5 of the day on, things go best: 54% win rate, +83 ELO. Improved over the last three months: Win rate +10 pp, ELO +58. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 78.9, Headshots at 63%. Last 30 days: 27 matches, win rate 59%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.