KekoriK_UWWW

Russia
83 matches tracked 21 matches in 30 days
Last updated:

How does KekoriK_UWWW play?

Rating 0.83 (from 21 matches) K/R 0.63 ADR 78.3 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 5
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.21 ConsistencyShare of matches with at least a normal rating (0.90 and up). 38%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 47%−2 pp better than 32%

Clutch

Weakness
Last one alive
Clutch 1v1 won 17%−22 pp better than 1%
Clutch 1v2 won 6%−15 pp better than 1%
Clutch kills per match 1.2−0.4 better than 17%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 37%−7 pp better than 13%
AWP share of kills 24%+13 pp better than 92%
K/D 0.80−0.17 better than 4%
Pistol kills per match 1.7
Knife kills 3 in 83 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.1%−2.6 pp better than 4%
Rounds with 3K 3.4%−0.3 pp better than 38%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 80%
Utility damage per round 10.3+6.4 better than 99%
Enemies flashed per round 0.40+0.15 better than 85%
Rounds with a death 79%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 79.2, Win rate at 52%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.64 (at the start 0.63).

Patterns

From the last 83 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −28 ELO
20 matches · 45% wins

KekoriK_UWWW loses the most ELO in match 2 of the day: −28 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.12 · Dust 2
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
59% better than 81%
0.64 better than 18%
76.4 better than 41%
0.79-
43% of 143 duels better than 17%
25% of 8 situations better than 18%
Mirage14
57% -
0.60 -
78.0 -
0.81-
38% of 47 duels -
40% of 5 situations -
Anubis13
31% -
0.64 -
79.6 -
0.85-
42% of 81 duels -
25% of 8 situations -
Inferno11
36% -
0.63 -
79.7 -
0.82-
52% of 63 duels -
33% of 3 situations -
Ancient4
100% -
0.69 -
83.5 -
-
50% of 46 duels -
0% of 1 situations -
Nuke3
67% -
0.58 -
75.6 -
1.00-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How KekoriK_UWWW plays

Across 83 matches KekoriK_UWWW averages K/R 0.63 and ADR 78.3; the rating across the 21 rated matches is 0.83. Biggest strength: Utility damage per round at 10.3. That is better than 99% of players on level 5. Most room to improve: Clutch 1v1 won at 17%. That is better than only 1% of players on level 5. On average 14.3 kills per match, 37% of them headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 2 of 21 matches the rating was 1.10 or higher (10%), in 13 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.82. KekoriK_UWWW loses the most ELO in match 2 of the day (−28 ELO, win rate 45%). Things go best on Dust 2 (+26 ELO, win rate 59%). Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.64, ADR at 79.2, Win rate at 52%. Last 30 days: 21 matches, win rate 52%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.