Kayizen

KR
62 matches tracked 40 matches in 30 days
Last updated:

How does Kayizen play?

Rating 0.96 K/R 0.67 ADR 71.8 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52% on level 4
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 31%
Player type
Hits the head
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 8%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−1 pp better than 44%
Clutch 1v2 won 13%−9 pp better than 12%
Clutch kills per match 2.2+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+9 pp better than 92%
AWP share of kills 9%−2 pp better than 50%
K/D 0.95−0.01 better than 55%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds
Rounds with 2K 10.6%−2.0 pp better than 10%
Rounds with 3K 3.7%0.0 pp level
MVPs per match 1.9−0.2 better than 36%
4Ks and aces 11x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 16%
Utility damage per round 2.9−0.9 better than 30%
Enemies flashed per round 0.31+0.07 better than 68%
Rounds with a death 71%−2 pp better than 80%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 62 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −26 ELO
25 matches · 40% wins

Kayizen loses the most ELO from match 5 of the day: −26 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
45% better than 31%
0.69 better than 45%
74.4 better than 33%
0.98 level
52% of 64 duels better than 67%
25% of 20 situations better than 20%
Mirage15
47% better than 43%
0.77 better than 86%
77.3 better than 55%
1.06 better than 83%
48% of 44 duels level
64% of 11 situations better than 96%
Anubis10
70% -
0.56 -
60.3 -
0.84-
38% of 29 duels -
50% of 6 situations -
Ancient8
63% -
0.63 -
67.8 -
0.88-
50% of 22 duels -
29% of 7 situations -
Nuke6
67% -
0.72 -
77.6 -
1.12-
64% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kayizen plays

Across 62 matches Kayizen averages K/R 0.67, ADR 71.8 and a rating of 0.96. Biggest strength: Headshot rate at 52%. That is better than 92% of players on level 4. Most room to improve: Rounds with first kill at 6%. That is better than only 8% of players on level 4. On average 14.9 kills per match, 52% of them headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 18 of 62 matches the rating was 1.10 or higher (29%), in 27 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. Kayizen loses the most ELO from match 5 of the day (−26 ELO, win rate 40%). Last 30 days: 40 matches, win rate 43%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.