KasarM4shdw

Turkey
30 matches tracked
Last updated:

How does KasarM4shdw play?

Rating 1.06 K/R 0.79 ADR 79.3 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 7% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 67%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 77%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 5x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.3).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 1.3−3.0 · Ø 4.3 better than 1%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
Whether KasarM4shdw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 30 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Patterns

Soon this shows where KasarM4shdw loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Longest win streak: 3 wins in a row · Inferno
  3. Highest rating in a match: 1.88 · Mirage

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
43% -
0.81 -
82.5 -
1.08-
64% of 66 duels -
30% of 10 situations -
Dust 26
33% -
0.68 -
71.8 -
0.94-
55% of 22 duels -
0% of 1 situations -
Anubis3
67% -
0.86 -
83.7 -
1.10-
77% of 26 duels -
75% of 4 situations -
Cache3
100% -
0.84 -
83.3 -
1.24-
48% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KasarM4shdw plays

Across 30 matches KasarM4shdw averages K/R 0.79, ADR 79.3 and a rating of 1.06. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 18.5 kills per match with 51% headshots. In 14 of 30 matches the rating was 1.10 or higher (47%), in 8 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.