Karlos_-_

Czech Republic
91 matches tracked 23 matches in 30 days
Last updated:

How does Karlos_-_ play?

Rating 1.03 K/R 0.74 ADR 85.5 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 91 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 35%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 78%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 3.2
Knife kills 1 in 91 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 57%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 14x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 40%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
Whether Karlos_-_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −21 ELO
27 matches · 44% win rate

Karlos_-_ loses the most ELO in match 1 of the day: −21 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Mirage
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
38% better than 13%
0.73 right on the average
82.1 better than 61%
1.01 right on the average
48% of 103 duels better than 34%
47% of 15 situations better than 76%
Dust 220
65% better than 92%
0.72 better than 46%
84.1 better than 73%
1.03 better than 56%
52% of 94 duels better than 60%
20% of 10 situations better than 10%
Inferno16
44% better than 23%
0.77 better than 68%
86.7 better than 79%
1.08 better than 66%
57% of 90 duels better than 76%
43% of 7 situations better than 63%
Cache13
62% -
0.81 -
91.9 -
1.12-
57% of 77 duels -
50% of 4 situations -
Ancient7
71% -
0.79 -
90.5 -
1.08-
59% of 58 duels -
20% of 5 situations -
Anubis7
43% -
0.70 -
85.4 -
0.93-
43% of 37 duels -
29% of 7 situations -
Nuke5
60% -
0.57 -
73.5 -
0.77-
46% of 35 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Karlos_-_ plays

Across 91 matches Karlos_-_ averages K/R 0.74, ADR 85.5 and a rating of 1.03. Biggest strength: 3K rounds at 5.1%, better than 89% of level 9 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 40 of 91 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 91 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. Karlos_-_ loses the most ELO in match 1 of the day (−21 ELO, win rate 44%). Last 30 days: 23 matches, win rate 43%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.