KarMaAHD

JP
198 matches tracked 59 matches in 30 days
Last updated:

How does KarMaAHD play?

Rating 1.08 (from 82 matches) K/R 0.77 ADR 83.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 10%−1 pp better than 56%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.3
Knife kills 2 in 198 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 5.5%+1.4 pp better than 90%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 22x 4K, 2 aces in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 74%+3.0 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +64
= Stayed the same
K/R at 0.77, ADR at 82.3, Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78).

Patterns

From the last 198 matches, each row based on 20+ matches.

Where does the ELO go?

In match 4 of the day −48 ELO
23 matches · 35% wins
On Anubis −26 ELO
27 matches · 48% wins
From match 5 of the day −25 ELO
31 matches · 35% wins

KarMaAHD loses the most ELO in match 4 of the day: −48 ELO, 35% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.78 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 28%
0.79 better than 73%
83.8 better than 67%
1.11 better than 71%
52% of 241 duels better than 54%
50% of 18 situations better than 80%
Ancient44
52% better than 47%
0.77 better than 63%
84.1 better than 63%
1.10 better than 70%
53% of 200 duels better than 61%
31% of 16 situations better than 36%
Mirage40
50% better than 42%
0.76 better than 58%
82.0 better than 56%
1.06–
52% of 182 duels level
47% of 15 situations better than 77%
Anubis27
48% better than 36%
0.78 better than 69%
84.0 better than 65%
1.03–
56% of 117 duels better than 75%
46% of 13 situations better than 70%
Nuke16
56% level
0.76 better than 47%
83.3 better than 53%
1.17–
54% of 79 duels level
33% of 6 situations better than 37%
Inferno12
50% –
0.70 –
80.7 –
0.77–
59% of 78 duels –
20% of 5 situations –
Cache5
60% –
0.91 –
80.8 –
1.07–
50% of 16 duels –
43% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How KarMaAHD plays

Across 198 matches KarMaAHD averages K/R 0.77 and ADR 83.2; the rating across the 82 rated matches is 1.08. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 5% of players on level 10. On average 16.9 kills per match, 59% of them headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 38 of 82 matches the rating was 1.10 or higher (46%), in 23 it was below 0.90. In 118 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. KarMaAHD loses the most ELO in match 4 of the day (−48 ELO, win rate 35%). Things go best in match 3 of the day (+144 ELO, win rate 56%). Improved over the last three months: ELO +64. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.3, Win rate at 50%. Last 30 days: 59 matches, win rate 42%, ELO balance −59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.