KaiRuse

TW
130 matches tracked
Last updated:

How does KaiRuse play?

Rating 0.96 (from 93 matches) K/R 0.69 ADR 76.4 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 12%
AWP share of kills 15%+5 pp · Ø 10% better than 74%
K/D 0.95−0.07 · Ø 1.02 better than 27%
Pistol kills per match 2.5
Knife kills 1 in 130 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 40%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 7x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 48%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +10 pp, Win rate +10 pp
= Stayed the same
K/R at 0.72, ADR at 79.1
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.73
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.84. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
36 matches · 36% win rate
Between 6:00 and 12:00 +20 ELO, win rate 43%

KaiRuse loses the most ELO on Dust 2: −39 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Ancient
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 68%
0.72 right on the average
78.7 better than 44%
0.98 better than 41%
50% of 125 duels right on the average
47% of 19 situations better than 77%
Dust 236
36% better than 9%
0.64 better than 11%
72.8 better than 14%
0.92 better than 18%
43% of 126 duels better than 12%
33% of 21 situations better than 37%
Inferno15
60% -
0.72 -
80.9 -
1.07-
44% of 34 duels -
33% of 6 situations -
Anubis14
57% -
0.68 -
70.5 -
1.01-
22% of 23 duels -
0% of 2 situations -
Ancient11
36% -
0.66 -
78.0 -
0.87-
50% of 30 duels -
25% of 4 situations -
Nuke5
40% -
0.67 -
79.0 -
0.89-
71% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaiRuse plays

Across 130 matches KaiRuse averages K/R 0.69 and ADR 76.4; the rating across the 93 rated matches is 0.96. Most room to improve: Headshot rate at 40%, better than only 12% of level 8 players. Averages 13.6 kills per match with 40% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 28 of 93 matches the rating was 1.10 or higher (30%), in 39 it was below 0.90. In 27 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. KaiRuse loses the most ELO on Dust 2 (−39 ELO, win rate 36%). Things go best on Mirage (+92 ELO, win rate 55%). From match no. 5 of the day on, things go best: 67% win rate. Improved over the last three months: Headshots +10 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.