KadaR

France
250 matches tracked 82 matches in 30 days
Last updated:

How does KadaR play?

Rating 1.02 (from 200 matches) K/R 0.72 ADR 81.1 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.98−0.03 · Ø 1.01 better than 43%
Pistol kills per match 2.3
Knife kills 1 in 250 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, ADR +7.0
= Stayed the same
Headshots at 46%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.64). Right on the average (0.73).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
54 matches · 46% win rate
On Mirage −48 ELO
39 matches · 51% win rate
On Fridays −27 ELO, win rate 34%

KadaR loses the most ELO on Dust 2: −138 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.62 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 36%
0.73 better than 55%
81.5 better than 61%
1.02 better than 56%
50% of 205 duels better than 47%
39% of 31 situations better than 58%
Anubis52
54% better than 60%
0.71 better than 41%
79.9 better than 51%
1.01 right on the average
42% of 184 duels better than 13%
29% of 31 situations better than 29%
Mirage39
51% better than 54%
0.74 better than 57%
82.4 better than 65%
1.06 better than 67%
49% of 132 duels better than 42%
36% of 11 situations better than 45%
Ancient34
53% better than 58%
0.73 better than 46%
85.6 better than 73%
1.04 better than 60%
49% of 157 duels better than 39%
56% of 18 situations better than 86%
Inferno24
46% better than 28%
0.66 better than 23%
77.2 better than 40%
0.90 better than 17%
39% of 87 duels better than 4%
14% of 7 situations better than 10%
Cache22
64% -
0.70 -
81.5 -
0.97-
49% of 107 duels -
0% of 6 situations -
Nuke19
42% better than 14%
0.73 better than 41%
79.0 better than 39%
1.09-
57% of 74 duels better than 74%
57% of 7 situations better than 90%
Vertigo5
20% -
0.87 -
83.8 -
1.14-
53% of 32 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KadaR plays

Across 250 matches KadaR averages K/R 0.72 and ADR 81.1; the rating across the 200 rated matches is 1.02. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 72 of 200 matches the rating was 1.10 or higher (36%), in 82 it was below 0.90. In 200 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. KadaR loses the most ELO on Dust 2 (−138 ELO, win rate 46%). Things go best on Anubis (+203 ELO, win rate 54%). Match no. 3 of the day goes best: 55% win rate, +66 ELO. Improved over the last three months: K/R +0.09, ADR +7.0. Unchanged in recent months: Headshots at 46%, Win rate at 51%. Last 30 days: 82 matches, win rate 54%, net ELO +308.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.