KaL--

AU
135 matches tracked 45 matches in 30 days
ELO ▲ 150
2,048
30-day peak: 2,048
Rank OCE ▲ 273 places
#1,078 #861 in AU
30 days · before #1,351 · best #1,067
Last updated:

How does KaL-- play?

Rating 0.99 (from 114 matches) K/R 0.70 ADR 76.3 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 114 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 49%−2 pp better than 34%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+8 pp better than 87%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 2%−8 pp better than 13%
K/D 1.02+0.01 better than 53%
Pistol kills per match 2.2
Knife kills 1 in 135 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 33%
Rounds with 3K 3.5%−0.5 pp better than 28%
MVPs per match 2.3+0.1 better than 54%
4Ks and aces 12x 4K, 2 aces in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 93%
Utility damage per round 5.3+1.0 better than 79%
Enemies flashed per round 0.36+0.08 better than 70%
Rounds with a death 68%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 75.8, Win rate at 50%
▼ Got worse
K/R −0.05, Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −77 ELO
23 matches · 52% wins
On Fridays ±0 ELO, win rate 41%

KaL-- loses the most ELO on Inferno: −77 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
56% better than 68%
0.69 better than 30%
75.7 better than 27%
1.00 better than 44%
51% of 141 duels level
45% of 20 situations better than 70%
Mirage43
44% better than 27%
0.72 better than 43%
77.8 better than 37%
1.00 better than 44%
55% of 151 duels better than 76%
35% of 20 situations better than 42%
Inferno23
52% better than 46%
0.66 better than 18%
74.6 better than 20%
0.89 better than 9%
54% of 112 duels better than 62%
60% of 15 situations better than 90%
Ancient12
42% -
0.62 -
70.9 -
0.97-
43% of 46 duels -
25% of 4 situations -
Cache11
73% -
0.76 -
82.2 -
1.15-
54% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaL-- plays

Across 135 matches KaL-- averages K/R 0.70 and ADR 76.3; the rating across the 114 rated matches is 0.99. Biggest strength: Utility with impact at 43%. That is better than 93% of players on level 9. Most room to improve: Rounds with first kill at 8%. That is better than only 18% of players on level 9. On average 15.1 kills per match, 47% of them headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 37 of 114 matches the rating was 1.10 or higher (32%), in 43 it was below 0.90. In 105 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. KaL-- loses the most ELO on Inferno (−77 ELO, win rate 52%). Things go best on Dust 2 (+73 ELO, win rate 56%). Got weaker: K/R −0.05, Headshots −4 pp. Unchanged in recent months: ADR at 75.8, Win rate at 50%. Last 30 days: 45 matches, win rate 47%, ELO balance −59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.