KS7RO

AR
228 matches tracked 29 matches in 30 days
ELO ▲ 215
2,304
30-day peak: 2,304
Rank SA ▲ 641 places
#2,316
AR #591 in AR
30 days · prev. #2,957 · best #2,260
Last updated:

How does KS7RO play?

Rating 0.98 (from 227 matches) K/R 0.69 ADR 75.3 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 227 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−1 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 7%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.98−0.02 · Ø 1.00 better than 27%
Pistol kills per match 2.9
Knife kills 5 in 228 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 29%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 26x 4K, 1 ace in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 75.7, Headshots at 41%, ELO at 2,212
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
30 matches · 50% win rate
On Dust 2 −13 ELO
45 matches · 44% win rate
On Wednesdays −22 ELO, win rate 40%

KS7RO loses the most ELO on Inferno: −21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
58% better than 68%
0.70 better than 30%
76.3 better than 25%
0.99 better than 32%
52% of 194 duels right on the average
47% of 19 situations better than 71%
Dust 245
44% better than 22%
0.71 better than 33%
78.0 better than 33%
1.00 better than 35%
47% of 189 duels better than 27%
41% of 27 situations better than 62%
Nuke42
55% better than 52%
0.69 better than 23%
75.1 better than 23%
0.97 better than 26%
45% of 179 duels better than 19%
42% of 24 situations better than 55%
Mirage40
58% better than 74%
0.65 better than 12%
70.6 better than 7%
0.93 better than 17%
47% of 152 duels better than 25%
52% of 42 situations better than 85%
Inferno30
50% better than 32%
0.67 better than 14%
74.4 better than 13%
0.97 better than 19%
50% of 115 duels better than 32%
17% of 18 situations better than 9%
Ancient14
36% -
0.71 -
75.5 -
1.01-
62% of 66 duels -
71% of 7 situations -
Cache9
22% -
0.75 -
83.1 -
1.00-
54% of 39 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KS7RO plays

Across 228 matches KS7RO averages K/R 0.69 and ADR 75.3; the rating across the 227 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 41% headshots. The strongest map is Anubis with a 58% win rate in 45 matches. In 72 of 227 matches the rating was 1.10 or higher (32%), in 93 it was below 0.90. In 161 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. KS7RO loses the most ELO on Inferno (−21 ELO, win rate 50%). Things go best in match 3 of the day (+47 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +47 ELO. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.7, Headshots at 41%, ELO at 2,212. Last 30 days: 29 matches, win rate 59%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.