KRYOSAN4

Russia
143 matches tracked 20 matches in 30 days
Last updated:

How does KRYOSAN4 play?

Rating 0.95 K/R 0.69 ADR 74.3 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 0.95−0.07 · Ø 1.02 better than 27%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 14%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 21%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 9x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +102
= Stayed the same
ADR at 73.4, Headshots at 45%
▼ Got worse
K/R −0.06, Rating −0.08, Win rate −8 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
49 matches · 39% win rate
On Dust 2 −26 ELO
42 matches · 55% win rate
In match 1 of the day −26 ELO
27 matches · 41% win rate

KRYOSAN4 loses the most ELO on Mirage: −43 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
39% better than 14%
0.63 better than 9%
69.8 better than 7%
0.88 better than 9%
42% of 168 duels better than 10%
28% of 25 situations better than 23%
Dust 242
55% better than 66%
0.74 better than 58%
78.2 better than 39%
1.04 better than 60%
49% of 159 duels better than 42%
32% of 28 situations better than 32%
Anubis17
59% better than 75%
0.65 better than 12%
72.3 better than 11%
0.91 better than 13%
61% of 49 duels better than 93%
45% of 11 situations better than 68%
Ancient10
70% -
0.70 -
76.3 -
0.97-
48% of 50 duels -
36% of 11 situations -
Inferno10
80% -
0.71 -
74.7 -
0.99-
45% of 47 duels -
50% of 4 situations -
Nuke10
40% -
0.78 -
80.9 -
1.04-
54% of 41 duels -
30% of 10 situations -
Cache4
25% -
0.62 -
71.8 -
0.82-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KRYOSAN4 plays

Across 143 matches KRYOSAN4 averages K/R 0.69, ADR 74.3 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 74.3, better than only 15% of level 8 players. Averages 15.2 kills per match with 45% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 41 of 143 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 102 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. KRYOSAN4 loses the most ELO on Mirage (−43 ELO, win rate 39%). Things go best in match 4 of the day (+6 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: ELO +102. Got weaker: K/R −0.06, Rating −0.08, Win rate −8 pp. Unchanged in recent months: ADR at 73.4, Headshots at 45%. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.