KOX8

Russia
52 matches tracked
Last updated:

How does KOX8 play?

K/R 0.73 ADR 77.7 from 52 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4.0 pp better than 7%
Opening duels won 41%−10 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 3%−18 pp better than 1%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 18%+7 pp better than 81%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.1
Knife kills 1 in 52 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 2x 4K, 0 aces in 31 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 5.6+1.5 better than 84%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 67%−4.0 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.82.

Patterns

From the last 52 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −24 ELO
21 matches · 52% wins

KOX8 loses the most ELO on Mirage: −24 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% level
0.79 better than 71%
80.9 better than 50%
-
51% of 61 duels better than 47%
45% of 11 situations better than 72%
Dust 216
56% better than 64%
0.73 better than 46%
76.8 better than 28%
-
41% of 58 duels better than 7%
30% of 20 situations better than 28%
Ancient8
75% –
0.73 –
80.4 –
-
50% of 40 duels –
60% of 5 situations –
Anubis3
67% –
0.65 –
76.6 –
-
23% of 13 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How KOX8 plays

Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. Most room to improve: Opening duels won at 41%. That is better than only 1% of players on level 10. On average 15.4 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 56% win rate in 16 matches. In 31 matches with detailed stats: 2 4Ks and 0 aces. KOX8 loses the most ELO on Mirage (−24 ELO, win rate 52%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.