KODAAXtv-

SA
101 matches tracked
Last updated:

How does KODAAXtv- play?

Rating 0.91 (from 69 matches) K/R 0.66 ADR 72.9 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.8
Knife kills 1 in 97 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.3%).

2K rounds 10.6%−2.7 pp · Ø 13.3% better than 2%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 76%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.13, ADR −4.6, Win rate −10 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.63 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
24 matches · 33% win rate

KODAAXtv- loses the most ELO on Dust 2: −4 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 28 · Inferno
  3. Highest rating in a match: 1.49 · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 89%
0.61 better than 4%
68.4 better than 4%
0.91 better than 14%
40% of 60 duels better than 5%
20% of 15 situations better than 9%
Dust 224
33% better than 6%
0.69 better than 28%
72.5 better than 13%
0.91 better than 12%
45% of 53 duels better than 21%
25% of 8 situations better than 18%
Ancient20
25% better than 2%
0.66 better than 13%
74.2 better than 15%
0.82-
42% of 36 duels better than 8%
27% of 11 situations better than 22%
Anubis12
42% -
0.69 -
72.1 -
1.05-
44% of 36 duels -
17% of 6 situations -
Cache8
75% -
0.64 -
73.9 -
0.66-
38% of 13 duels -
0% of 1 situations -
Inferno4
25% -
0.71 -
80.9 -
0.98-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KODAAXtv- plays

Across 97 matches KODAAXtv- averages K/R 0.66 and ADR 72.9; the rating across the 69 rated matches is 0.91. Biggest strength: Utility damage per round at 5.3, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 16 of 69 matches the rating was 1.10 or higher (23%), in 33 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.91. KODAAXtv- loses the most ELO on Dust 2 (−4 ELO, win rate 33%). Things go best on Mirage (+24 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, Rating −0.13, ADR −4.6, Win rate −10 pp. Last 30 days: 1 matches, win rate 100%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.