KOBU-

MX
65 matches tracked
Last updated:

How does KOBU- play?

Rating 1.41 (from 3 matches) K/R 0.80 ADR 89.1 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.41
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More damage per round than the level 5 average. Higher headshot rate than the level 5 average.
EntryDamageHeadshots
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 89%
Opening duels won 50%+1 pp better than 60%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 25%
Clutch 1v2 won 28%+7 pp better than 89%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 53%+9 pp better than 89%
AWP share of kills 12%+1 pp better than 64%
K/D 1.09+0.12 better than 92%
Pistol kills per match 3.0
Knife kills 3 in 65 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.0%+1.4 pp better than 84%
Rounds with 3K 4.7%+1.0 pp better than 89%
MVPs per match 2.7+0.6 better than 97%
4Ks and aces 1x 4K, 2 aces in 39 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 92%
Utility damage per round 8.9+5.0 better than 99%
Enemies flashed per round 0.73+0.48 better than 99%
Rounds with a death 74%+1.0 pp better than 42%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.18, ADR −17.4, Win rate −20 pp, ELO −120

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.73 (at the start 0.91).

Patterns

From the last 65 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 92%
0.90 better than 99%
98.0 better than 99%
1.55–
52% of 102 duels better than 65%
31% of 13 situations better than 28%
Dust 213
62% –
0.78 –
87.2 –
-
65% of 79 duels –
57% of 7 situations –
Anubis8
63% –
0.84 –
95.3 –
-
45% of 64 duels –
29% of 7 situations –
Cache8
63% –
0.76 –
84.9 –
-
58% of 57 duels –
33% of 3 situations –
Ancient5
40% –
0.84 –
94.9 –
1.33–
48% of 31 duels –
25% of 4 situations –
Inferno5
60% –
0.65 –
81.1 –
-
45% of 51 duels –
0% of 1 situations –
Nuke5
40% –
0.67 –
71.5 –
1.38–
50% of 32 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How KOBU- plays

Across 65 matches KOBU- averages K/R 0.80 and ADR 89.1; the rating across the 3 rated matches is 1.41. Biggest strength: Utility damage per round at 8.9. That is better than 99% of players on level 5. Most room to improve: Clutch 1v1 won at 33%. That is better than only 25% of players on level 5. On average 17.7 kills per match, 53% of them headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 39 matches with detailed stats: 1 4Ks and 2 aces. Got weaker: K/R −0.18, ADR −17.4, Win rate −20 pp, ELO −120. Unchanged in recent months: Headshots at 53%. Last 30 days: 3 matches, win rate 33%, ELO balance −10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.