Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Opening
AverageClutch
AverageWeapons and aim
StrengthImpact
StrengthUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.91. Last 3 months: 0.73 (at the start 0.91).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: June 2026 with 100.0. Last 3 months: 82.3 (at the start 99.7).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 53% (at the start 52%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 51% (at the start 71%).
Best month: September 2026 with 1,374. Last 3 months: 1,174 (at the start 1,294).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 65 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.55 · Mirage
- Longest win streak: 6 wins in a row · Cache
- Most kills in a match: 39 · Ancient
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How KOBU- plays
Across 65 matches KOBU- averages K/R 0.80 and ADR 89.1; the rating across the 3 rated matches is 1.41. Biggest strength: Utility damage per round at 8.9. That is better than 99% of players on level 5. Most room to improve: Clutch 1v1 won at 33%. That is better than only 25% of players on level 5. On average 17.7 kills per match, 53% of them headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 39 matches with detailed stats: 1 4Ks and 2 aces. Got weaker: K/R −0.18, ADR −17.4, Win rate −20 pp, ELO −120. Unchanged in recent months: Headshots at 53%. Last 30 days: 3 matches, win rate 33%, ELO balance −10.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.